Been using your mods for a few months, and this one is by far my favorite. Thank you for not going crazy with the proportions like EBB and SBB. It truly makes this mod stand out in my eyes. Just wanted to let you know your work is apricated and I hope is all is well with you. <3
Sorry to be a bother, but I just started my mh rise playthrough on pc (after spending most of saturday getting all the mods I wanted in order), and your collection for Rise has been a godsend. I am wondering though about how this mod's textures get affected by Mimified's "sweaty/wet skin texture" (which is on their website due to the misfortune of moderation). I see on fluffy that it has the "will affect files of More Meowscular Huntress" message like some of the ports of Grada's EBB armors/skins would do if I turned on any that was also done by your shapely armor mods. I am just not sure whether the wet skin will flat out overwrites all of it or not. I know the Mimified armor recolor mods don't impact your mods at least.
I hope to see more armors some day perhaps. I have the layered armor as you progress mod on so I want to make all the armor sets but so many out there yet to be modded by talents such as yourself.
I don't know what files that mod uses, but I think it's safe to say that they don't fully work together. I had to replace both the skin texture and it's normal map in order to get it to look as I wanted, so anything that also changes those files will have some conflict. That's unfortunately not something that can be fixed without actually combining the texture files.
Rise handles normal maps differently (and much worse) than World. The current clarity is about as clear as I could get it before it started looking very wrong...
It's been a while, but there's a program on the modding wiki that converts the .tex files into a format that GIMP can access. TECHNCIALLY.
It's a massive pain in the ass because GIMP can't, but paint.net can.
I used paint.net to convert the exported file into a .PNG, and then I do my edits in GIMP. Then I use paint.net to convert it back into the same format it was originally, with the same compression pattern. It's a massive pain.
If you have photoshop you should be able to skip that step though, and work directly with the exported file.
GIMP can edit it directly if you get plugins assuming they use a similar format to MHW. If you get the gimp DDS plugin you wont need paint.net (assuming similar format)
Last time I tried, it could only handle some forms of DDS compression, not the types World/Rise use. That might have changed by now though, I know GIMP has updated and just haven't bothered to do it.
Hey there! Is there any update planned for the future? When I load my game with it installed my body blank white due to missing texture, it's okay if there isn't, but I just wanted to make sure!
Love love love this mod. It makes more sense when your character has a more muscular build while swinging around all these giant weapons. I've always felt the customization in the MH series should of had a muscle slider baked in. Any chance you might release a version with more definition?
I might try at some point but I encountered difficulties even getting it as defined as it is. Try to make them too defined and all of the shading very quickly starts to look horrendous, but 'soften' it too much and you can barely see that the muscles are even there. It's very sensitive too, it doesn't take much to send it flying over to the point of over-defined, and testing each version is tedious, to say the least.
Not saying it won't happen, but it'll be a while down the road if it does.
Makes sense, regardless thank you for all your mods in general! I love your Shapely series. A huge fan when it comes to your style of tasteful cleavage.
Are you dragging the .rar on top of fluffy to install? I'm not sure why it wouldn't work. The changes are relatively subtle depending on the lighting, it's possible that it is applying but you can't see it so well.
Hi, so I downloaded the mod and use fluffy to enable it already but when I launch the game, my character looks normal and I don't really know how this mod works.
Your character will have more define muscles if you are wearing armor that completely covers that then it won't look different to you. Aside from that, make sure you refresh the mod list and reread the game files before applying the mod
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I hope to see more armors some day perhaps. I have the layered armor as you progress mod on so I want to make all the armor sets but so many out there yet to be modded by talents such as yourself.
thanks!
It's a massive pain in the ass because GIMP can't, but paint.net can.
I used paint.net to convert the exported file into a .PNG, and then I do my edits in GIMP. Then I use paint.net to convert it back into the same format it was originally, with the same compression pattern. It's a massive pain.
If you have photoshop you should be able to skip that step though, and work directly with the exported file.
Not saying it won't happen, but it'll be a while down the road if it does.
My Fluffy Manager 5000 is v2.253,and another mod"Feminine Hunter Animations"sitll working.
Aside from that, make sure you refresh the mod list and reread the game files before applying the mod