Monster Hunter Rise
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58 comments

  1. edricusty
    edricusty
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    Why isn't this compatible with the base game ? I don't have sunbreak
  2. ApxShadoWlf1280
    ApxShadoWlf1280
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    getting errors after every quest and it stops working
  3. moiianxiv
    moiianxiv
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    • 21 kudos
    Bro, is it possible to keep the small sparks efx?
  4. LuddeZz
    LuddeZz
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    is it possible to add slider for violet Mizu, Magnamalo and afflicted special hit effects as they're killing me everytime I fight them?
  5. Jendsome
    Jendsome
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    -
  6. lynnmarie
    lynnmarie
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    • 9 kudos
    doesn't work with 1.31 reframework for some reason
    1. BlackCrow27
      BlackCrow27
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      I seem to be experiencing the same issue, I updated reframework and the mod is no longer working
    2. lynnmarie
      lynnmarie
      • member
      • 9 kudos
      I went back to 1.30 for now
  7. HonkHonkTheTruck
    HonkHonkTheTruck
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    It might be a dumb question, but are the X shaped blood effects part of this mod, is there a setting to get them to show on screen? And if that's not the same mod, where can I find it?
  8. lagideath
    lagideath
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    Exhaust status effects from Bow Coatings and Switch Axe Phials are very large compared to other status effects. I have them displayed at 1.2x size but Exhaust looks like it is uniquely at 3x or 4x.

    Not sure if there's some setting I'm using that creates this issue but all other status effects and elemental effects act normal.

    Also, is it possible for this mod to easily remove the charge level display of weapons like Bow and Great Sword? I don't know how similar the glow of the weapon and arm are to the display of critical/blood/elemental hit effects but I can't find any mod that specifically removes the charge level glow.
  9. alden4705
    alden4705
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    • 6 kudos
    Can the X-shaped bleeding effect be adjusted separately? There is also another elemental effect within the critical effect.
  10. BrokeNSings
    BrokeNSings
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    • 0 kudos
    is there a way to keep the sparks as well? I'd like something to fill the void of disabled damage numbers.
    1. yomamaisonfier
      yomamaisonfier
      • supporter
      • 0 kudos
      Yeah I'd love this if all it did was increase the blood size based on hit, and not remove anything else. I like the sparks.