Where can i resize the different part of the mod? For example: The Name of the targeted Monster is so big that its A. Distracting and B. doesn't show the Size percentage completely incase the Name is a longer one.
Just because the mod hasn't been updated for a year doesn't make it outdated. The names being too long is just because I never accounted for the fact that we would get names like "risen crimson-glow valstrax". As far as I know, there's only two names that are too large for the box, and as much as I understand that it's distracting, it's a busy time for me, and it's not a big enough of an issue to warrant an immediate fix.
You just proving my point, cause we not even talking about long names, we talking about name scaling which is no longer working, which means the MOD is outdated.
So no, this is not an issue with a monster or two, is an issue with the MOD in general which is unable to scale the Monster names like it did before, and looks extremely out of place.
Setting HUD scaling to 1.0 from 1.5 (default), is enough to see the name floating outside the UI space, and no, you don't have to rush to fix it, we simply reporting a bug.
Regardless, Reframework Direct2D is a dead project that is causing lots of issues right now, both in performance and stability, so my suggestion for HunterPie remains.
Huh, I never checked back on RED2D, I never realized it was causing so many issues with the game now.
Also, as far as I remember, name scaling works, but due to RED2D quirks, the font doesn't refresh itself automatically. You have to press the "reset scripts" button in order for text scaling to apply. There's been a comment about that exact issue not too long ago.
You should place everything, as is, into the Monster Hunter Rise main folder, so that the "reframework" folder is in the same place as the exe. If it's still not working, make sure you have installed Reframework Direct2D
I love this mod so much. It fits the style of the game perfectly and you can really tone it down to just HP and Stamina without values.
One thing though: Please consider adding a function to change the size of the monster name. ONLY gripe I have with it, because I am using an UI scaler, is when I wanted to scale the bars down to the same size but then saw that the monster name didn't change font-size and looked very out of place.
Other than that, well done and thank you so much. Looks so clean.
Because of how the REFramework D2D mod works, font changes aren't immediately visible. You have to reset the scripts (through the script runner part of reframework) for the font to reload at a smaller size.
Can confirm mod isn't always working sometimes I'll target something can get no info at all regardless of what it is I am fighting and will be very random when I stop seeing any/all info. Used to not have this issue seems to be since a newer update. It happens with pretty much anything too just extremely randomly sometimes it's something never fought most times I have fought it and get no info.
The only mod I have for the game is this and the thing to remove regionlock for mathmaking and the required stuff for them. I was having this issue with only this and it's required stuff tho too.
To further input on this, I do NOT have the region lock mod, thus that cannot be the issue.
Edit: The solution to the problem is to switch your Grabage Collection Handler from REFramework to Lua. Latest update broke sumn and now there's a memory leak.
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Most of us just using HunterPie v2 - Overlay and Rich Presence at Monster Hunter Rise - Nexus mods and community nowadays.
So no, this is not an issue with a monster or two, is an issue with the MOD in general which is unable to scale the Monster names like it did before, and looks extremely out of place.
Setting HUD scaling to 1.0 from 1.5 (default), is enough to see the name floating outside the UI space, and no, you don't have to rush to fix it, we simply reporting a bug.
Regardless, Reframework Direct2D is a dead project that is causing lots of issues right now, both in performance and stability, so my suggestion for HunterPie remains.
Also, as far as I remember, name scaling works, but due to RED2D quirks, the font doesn't refresh itself automatically. You have to press the "reset scripts" button in order for text scaling to apply. There's been a comment about that exact issue not too long ago.
Is it possible to do this simply?
One thing though: Please consider adding a function to change the size of the monster name. ONLY gripe I have with it, because I am using an UI scaler, is when I wanted to scale the bars down to the same size but then saw that the monster name didn't change font-size and looked very out of place.
Other than that, well done and thank you so much. Looks so clean.
EDIT: It's literally perfect now.
Edit: The solution to the problem is to switch your Grabage Collection Handler from REFramework to Lua. Latest update broke sumn and now there's a memory leak.