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10 comments

  1. DSC173
    DSC173
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    DO NOT POST BALANCING SUGGESTIONS HERE
    All suggestions, including balancing changes, should be posted in the discussion in the Forum tab.
  2. vptwarrior
    vptwarrior
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    Okay but why tho? Hidden elements have always been a hilariously dumb mechanic most people don't want to engage in. It is actively easier to just make a weapon with an awakened element than waste time investing in the skills to make the hidden element viable.
    1. DSC173
      DSC173
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      I'd mostly attribute that to the balancing of hidden elements. In the older games, including world, hidden elements were either equivalent or worse than awakened elements, not to mention most late-game weapons already had awakened elements regardless. In this mod, I aim to keep hidden elements higher than average elements, and by using World's mechanic of having 3 stages of Free Elem, you can always choose how much you want to spec into it.

      There's about zero reason not to have hidden elements besides the time investment of balancing them, as they're purely another option for weapons. There's about no difference in investing 3 jewels for additional poison on a weapon as opposed to 3 jewels for a bit of white sharpness.
  3. qwqxiaoyouer
    qwqxiaoyouer
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    Hello authors, I have used your work, they are very interesting and practical, will you continue to update in the Sunbreak? 

    Also, can I introduce your mod to the vast number of hunters in China? I'll mark your URL
    1. DSC173
      DSC173
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      I'll probably be updating for Sunbreak, but it might not be my top priority once it releases.

      Besides, feel free to bring the mod to China. Just make sure people know it's a "work in progress" mod.
  4. AstroPhysicsX
    AstroPhysicsX
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    I cant get it to work. i get a script runner error message
    1. DSC173
      DSC173
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      Mind telling me what the message is? Make sure your reframework is up to date. The script uses a function that is only available in the latest reframework.
  5. xPredatorGodx
    xPredatorGodx
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    isnt that a step backwards tho? "oh we dont have to unlock our elements anymore sick!" "oh i can fix that dont worry!"
    1. Axreus
      Axreus
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      I don't see how this mod is a step back at all. You never -have- to unlock elements, however having the ability to do so with null-element weapons opens up some options and variety for different builds incorporating the new skill. I don't see how it's anything but a positive, especially in a mod format.
    2. DSC173
      DSC173
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      Your comment implies that weapons that already have elements get them turned into hidden elements. It does nothing to remove gameplay, solely adds it.
  6. MDCDashie
    MDCDashie
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    I just wanna say, that you've made some of the coolest mods for Rise so far. Ramped Up, Blighted, and now this, all interesting additions. Keep up the work!