Monster Hunter Rise
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dtlnor

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dtlnor

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15 comments

  1. buu1buu1desu1wa
    buu1buu1desu1wa
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    please update, after TU5 it doesn't work on urgent quests anymore 
    1. DarthCocoabeans
      DarthCocoabeans
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      Agreed. I think this mod is dead now.
  2. Maniax2
    Maniax2
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    Would this allow to do village quests in coop and progress campaign?
  3. xiaofeng11378
    xiaofeng11378
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    Is this mod SB supported?
    1. xSarkany
      xSarkany
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      works for me
  4. connlost
    connlost
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    Hi dtlnor, 

    Is it possible to load all DLCs into the game in a similar way? I looked into snow.DlcManager and snow.DlcMounter but no luck.

    Thanks
  5. erWQRWWQRQR
    erWQRWWQRQR
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    I'm not sure it's useful. There are no tasks after use. The reframework script shows no 
     quests message
  6. Kynopio
    Kynopio
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    All quests are open, but you can't enter because you don't meet the conditions for participation. :(
  7. KingGoy
    KingGoy
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    Is it possible to do this for all the village quests to be in the hub quests to play with friends?
  8. GSDAkatsuki
    GSDAkatsuki
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    Is it possible to do the same thing for all decorations to be purchasable?
  9. redcloud0
    redcloud0
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    Hi dtlnor, 

    Is it possible to change the motion values of attacks using REFramework or by editing files? If so, do you know how?

    I am looking to try and rebalance some of the weaker weapon movekits but I don't know how :(
    1. dtlnor
      dtlnor
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      1. editing files: using the new retool (https://www.patreon.com/posts/61349750) to unpack pak, use re_rsz to modify the rcol file of your weapon.
      2. REFramework: hook snow.hit.userdata.BaseHitAttackRSData:get_Damage, and do some calculation to it whatever you want
    2. redcloud0
      redcloud0
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      Awesome, thank you so much!
    3. redcloud0
      redcloud0
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      sorry, one more question: do you know how to change how many hits an attack does?

      specifically, I want to change the Impact Crater finisher (hammer lvl2 silkbind skill) from 2 hits to 1 hit. I found the attack data in the rcol file:

      Charge Level 1 finisher: snow.hit.userdata.PlHitAttackRSData[98]
      Charge Level 2 finisher: snow.hit.userdata.PlHitAttackRSData[100]
      Charge Level 3 finisher: snow.hit.userdata.PlHitAttackRSData[102]

      But the attack data doesn't include the number of hits. Do you know of a way to change that? Otherwise, making the level2/level3 charge use the level 1 finisher would work too
  10. kibana
    kibana
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    Not sure if this is working as I don't see any new quests after running it