This waits for the exact time the cutscene starts and sets the framerate up again as oposed to the cheatengine script or "RiseTweaks".
Doing anything like that in busy loops is lazy and a hack. On top of that, it's prone to get hit by Denuvo cripling you if/when they decide to push one of these functions into code protect region.
I was looking this morning at Rise Scripts(sarayalth) and you can set the values as integer values by adding this lane: set_max_fps:call(application, max_fps .. ".0")
Then, you can set the slider to a int one, which is better for using the slider and not typing a 60.02(whitch i hate :D) changed, max_fps = imgui.slider_int("Event FPS", max_fps, 30, 144)
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The author has locked this comment topic for the time beingAnd generally why you would use this over RiseTweaks?
Doing anything like that in busy loops is lazy and a hack. On top of that, it's prone to get hit by Denuvo cripling you if/when they decide to push one of these functions into code protect region.
set_max_fps:call(application, max_fps .. ".0")
Then, you can set the slider to a int one, which is better for using the slider and not typing a 60.02(whitch i hate :D)
changed, max_fps = imgui.slider_int("Event FPS", max_fps, 30, 144)
Btw, this script is fantastic :). I will use it.