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Behemoth

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FarSoma

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  1. FarSoma
    FarSoma
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    RiseTweaks has been updated to use this exact same method. This has no reason to exist anymore.
  2. NevanNedall
    NevanNedall
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    Could you elaborate on "This time it uses REFramework and doesn't apply the framerate every frame."? 

    And generally why you would use this over RiseTweaks?
    1. FarSoma
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      This waits for the exact time the cutscene starts and sets the framerate up again as oposed to the cheatengine script or "RiseTweaks".

      Doing anything like that in busy loops is lazy and a hack. On top of that, it's prone to get hit by Denuvo cripling you if/when they decide to push one of these functions into code protect region.
    2. NevanNedall
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      Thanks for the clarification.
  3. negro9719
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    I was looking this morning at Rise Scripts(sarayalth) and you can set the values as integer values by adding this lane:
    set_max_fps:call(application, max_fps .. ".0")

    Then, you can set the slider to a int one, which is better for using the slider and not typing a 60.02(whitch i hate :D)
    changed, max_fps = imgui.slider_int("Event FPS", max_fps, 30, 144)

    Btw, this script is fantastic :). I will use it.
    1. FarSoma
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      I'll just source the ingame framerate settings for the next version.
    2. negro9719
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      That would be even better. Thank you
  4. AndersonAshland10
    AndersonAshland10
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    how does this work?
  5. MistressAshai
    MistressAshai
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    yea, I was wondering if there was a hook but figured it would be negligible lol
    1. FarSoma
      FarSoma
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      shame