Is there a way to make sure the automatic FPS stays off? Whenever I relaunch the game or come out of a cutscene it forces the game to go back to 90 fps when I want it at 240. It'll show as unchecked but the game will go back to 90 fps after cutscene.
EDIT: I'm so fake, framerate cap in the settings was set to 90 ðŸ˜
Nevermind from me - I wasn't getting it to work initially but after tinkering and deploying mods several times, it eventually kicked up and started working.
Hello, is this mod currently not working? I have it installed following your instructions, everything up to date, but when I change the image quality to any value nothing happens, 100%, 400%, nothing.
First time loading the mod it did work. But I noticed cross patterns appeared on skin after and decided after a reboot to lower it back down so the stitch patterns on the skin go away.
Problem is ever since rebooting the mod isnt adjusting anything. Ive lowered it to 0.2 and its exactly the same. This is both in reframe or the mod menu GuI
When I launch with RiseTweaks, my fps goes down to 15 FPS on title screen and cutscenes, and my game fps becomes 5 or 10. I'm on an NVidia GeForce 1660 Ti if this helps. I disabled only image quality and that didn't help, disabled only frame rate, and that didn't help. Disabled both as well in game, still doesn't work. But disabling RiseTweaks makes the game run fine.
I've noticed throughout playing that DLSS/DLAA and Shadow Quality settings aren't used in the title screens/cutscenes, similar to the fps. Would it be feasible to add an option to force chosen settings in these scenarios?
Messed around with ref and was able to get something that does the trick for now:
local object = sdk.get_managed_singleton("snow.StmOptionManager") local method = sdk.find_type_definition("snow.StmOptionManager"):get_method("applyOptionValueForDLSS") local AAOption = sdk.get_managed_singleton("snow.StmOptionManager"):get_field("_StmOptionDataContainer"):call("getAntiAliasingOption") function ForceAA(retval) method:call(object, AAOption) end re.on_application_entry("UpdateScene", ForceAA)
266 comments
Consider turning off the image quality feature in the Reframework menu or the in-game mod menu.
EDIT: I'm so fake, framerate cap in the settings was set to 90 ðŸ˜
not native english speaker
i installed this mod and REramework
by the way, would be possible to have an option to remove the pillar box from the cutscenes in 21:9?
First time loading the mod it did work. But I noticed cross patterns appeared on skin after and decided after a reboot to lower it back down so the stitch patterns on the skin go away.
Problem is ever since rebooting the mod isnt adjusting anything. Ive lowered it to 0.2 and its exactly the same. This is both in reframe or the mod menu GuI
local object = sdk.get_managed_singleton("snow.StmOptionManager")
local method = sdk.find_type_definition("snow.StmOptionManager"):get_method("applyOptionValueForDLSS")
local AAOption = sdk.get_managed_singleton("snow.StmOptionManager"):get_field("_StmOptionDataContainer"):call("getAntiAliasingOption")
function ForceAA(retval)
method:call(object, AAOption)
end
re.on_application_entry("UpdateScene", ForceAA)