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Pretty straightforward script, you restore 5 units of sharpness every 5 rolls just like the older games.
I wanted to add the gimmicks for bow/bowgun as well, but I'm not sure it's feasible from my testing. So melee only for now.
Requires REFramework.
Installation: Just copy the reframework folder of this mod onto your reframework folder in your Monster Hunter Rise game directory.
Credits to mbrox7000 for Effect Toolkit which I used to find the sharpness restoration effect and the method calls required to play it.
Updates: Ver 1.0.2 - Fixed the effect not being applied to certain weapons. Script previously had case sensitivity issues with the weapon ids. Ver 1.0.2 - Fixed the known issue with certain stamina-using actions also counting as dodges. Also cleaned up some small mistakes in the code that may have been causing the mod to not work for some. Ver 1.0.1 - Small fix to address issues in multiplayer. Previously the way it was set up would have counted other players' dodges as well as your own, so someone else rolling 5 times would sharpen your weapon. Now it will count only your own dodges. This change won't affect your experience if you're not in multiplayer.
Known issues: - Greatsword tackles, Lance guard tackles, and Switch Axe wild swings are counted as dodges by this script. This is due to the script using a function that checks discrete stamina usage. No plans to fix this at the moment. As far as I can tell there's no way to distinguish between those and a dodge in the function I'm using, so the solution would require a lot of effort. I don't really mind it either, tackles and guard tackles are dodges in some sense, and wild swings is... well the rest of Switch Axe's moveset is pretty fun in Rise so you don't end up using that for prolonged periods anyways. If this applies to anything else that's particularly busted then I'll look into it. - Fixed in 1.0.2