is this like Switch Skills? can you change the switch skills in the demo with this? also how you use re_chunk_000.pak.patch_001.pak file, I put it in root demo folder and then what? What button should I press ingame to access it??
Is it at all possible to view which armor skills I am adding via the skill change cheat table? I'd like to add Load Shells for my gunlance, but I can't really tell which skill is which from the text that is shown. Also, just in case for some reason the problem is solely on my end, I've attached a screenshot of what I'm seeing here.
If you do mods for including Long and Wide shell types in the demo, I will make a video to promote them.
I want people to be able to experience all shell types.. I would also like other switch skills but not sure if is possible at all, there are some combinations that goes very well with each shell type.
shell type is easy but switching skill needs to manually swap the animation block / change control flow files for each action each weapon, which I don’t have passion to do before I found a flag could easily flip the switching skill to another one. I could add a variation to change the shell type when I have time, like, this weekend. (it’s not hard to make one so maybe someone finish it before I make one)
Yeah, switching skills that way seems too much work when should be a pointer somewhere with the selected switch skill and this is assuming they haven't dummied them out from the demo in which case shouldn't be neither possible to implement..
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Thanks for the mod btw :D
In any case, thanks a lot! Quick Sheath for LS made the demo a whole lot more entertaining, already.
I want people to be able to experience all shell types..
I would also like other switch skills but not sure if is possible at all, there are some combinations that goes very well with each shell type.
I could add a variation to change the shell type when I have time, like, this weekend. (it’s not hard to make one so maybe someone finish it before I make one)
Yeah, switching skills that way seems too much work when should be a pointer somewhere with the selected switch skill and this is assuming they haven't dummied them out from the demo in which case shouldn't be neither possible to implement..
Trying it now.