Mostly thanks to the wisdom of those who came before me. We use the data of the first modders as a reference. As long as we know where (and how) to edit, we try out the rest on our own. If you want to make something, it is important to look for someone who has made a similar mod, and if so, to observe which files in which hierarchies and which values are modified to get an idea of which mod you want to make.
This mod is a file that can be edited in the MHR Editor, so editing itself is very easy. To be honest, it's so easy that the time spent running Qurous Craft is about a million times longer than the time spent editing the file. Translated with www.DeepL.com/Translator (free version)
As a half-GS main for many years now, I can only support this. Critical Draw GS is THE authentic way GS is supposed to be played, not slinger-BS. I loved Valor GS in GenU because it added onto the authentic playstyle instead of trying to totally wash it away like World did.
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Please download it!
We use the data of the first modders as a reference.
As long as we know where (and how) to edit, we try out the rest on our own.
If you want to make something, it is important to look for someone who has made a similar mod, and if so, to observe which files in which hierarchies and which values are modified to get an idea of which mod you want to make.
This mod is a file that can be edited in the MHR Editor, so editing itself is very easy.
To be honest, it's so easy that the time spent running Qurous Craft is about a million times longer than the time spent editing the file.
Translated with www.DeepL.com/Translator (free version)