Monster Hunter Rise

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Makkusu

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Kaenguritter

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99 comments

  1. Kaenguritter
    Kaenguritter
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    Updated for Sunbreak

    Edit October 2022: I personally have the PAK version in my game folder as 002 and it's still working fine after all the recent updates.

    However, the most versatile way to use this mod is probably FirstNatives right now.
  2. ingeniumsama
    ingeniumsama
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    Working as of TU6. Was wondering if you could do something like lower the motion blur that occurs whenever a bullet is fired using LBG/HBG. If not still thank you for the mod, it helped boost my FPS a lot!
  3. Dortevoloxi
    Dortevoloxi
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    Fixed it.
  4. VanillaOreoCat
    VanillaOreoCat
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    fps boost thanks
  5. geenaxion
    geenaxion
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    It works for me.
    Single player and multiplayer. 

    It makes my game look neat.

    Using pak version.
  6. rollinBIGOLblunts
    rollinBIGOLblunts
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    june 2023 
    no crash but doesn't work
  7. helmbreaker
    helmbreaker
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    I'm not exactly sure how to install this mod. Do you think you can provide instructions in the Description tab? Also, are there any requirements like REFramework or Fluffy Manager 5,000 or anything else?
    1. Kaenguritter
      Kaenguritter
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      The easiest way is probably 'FirstNatives' now. You can find it here: https://www.nexusmods.com/monsterhunterrise/mods/848
    2. jlsenpai
      jlsenpai
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      Hi. I have installed the FirstNatives and put it in the plugins folder. Now what to do with the "native" folder that I got from this file/mod. Should I also put it on the plugins folder? 
  8. Seph9
    Seph9
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    It seems to have stopped working after TU2. Can it be updated? 
    1. Kaenguritter
      Kaenguritter
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      I personally have the PAK version in my game folder as 002 and it's still working fine after all the recent updates. FirstNatives should also work.
    2. Seph9
      Seph9
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      I think it doesn't work anymore specifically when you crit. Or I might be going crazy, who knows, it just won't work as before with either version, maybe it's some unknown fuckup on my part. 
  9. albenizforevr
    albenizforevr
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    plz, update this mod for the latest patch
    1. Kaenguritter
      Kaenguritter
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      check above :)
  10. Dacurit
    Dacurit
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    WARNING!!! FLUFFY COMPLETELY BREAKS THIS MOD.

    I got this working painlessly with Vortex, then had to install Fluffy to activate a mod that shouldn't be remotely incompatible with this one, and this one stopped working. I've tried every combination of installing the File version, Pak version, on Fluffy and on Vortex, with FirstNatives and without... I even deleted Fluffy and this mod still doesn't work. EVEN A CLEAN INSTALL OF BOTH VORTEX AND MHR AND ALL MODS WITHOUT FLUFFY (to the best of my abilities) DOESN'T WORK. It somehow permanently broke this mod for my computer.

    I think every modder involved did something wrong here. This mod's maker/uploader should have better instructions if there's a way around this, and better compatibility in any case; Feminine Hunter Animations shouldn't require Fluffy to work, Fluffy shouldn't be so damn finicky to get everything working... Most of all, this is Capcom's fault for throwing fireworks over every single hit in a damn ARPG without an option to turn it off.

    Anyway... SOS? I'm giving up on this for the time being.

    EDIT: I just tried Infinite Wirebugs to see if Vortex was working at all, and it didn't do anything. REFramework still seems to work, but I'm guessing most if not all actual mods installed through Vortex just won't work. I don't get it. Why is modding this game so difficult? I didn't have any problems with MHW. I've seen that some mods for this use .lua files, which are also used for modding No Man's Sky, and that game also game me a serious headache trying to mod, so maybe that has something to do with it? I don't know. I'm giving up on this and just using Fluffy, even though it seems so much worse than Vortex.
    1. Kaenguritter
      Kaenguritter
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      Sounds really odd. So even if you remove all other mods, certain ones don't work anymore? There's nothing I can do about this. All this mod does is change some values in the file the hit effects are stored in.
  11. YCCOMBRUCE
    YCCOMBRUCE
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    Can it still be applied to the latest patch?