Monster Hunter Rise

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dddder4

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dddder4

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17 comments

  1. Giratina17
    Giratina17
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    I'm new to mhr modding to a degree I'm having trouble with the mod where while using this mod during sheathed idle, walking, and running animations this mod plus Feminine Hunter Animations the shoulders and neck are extended like a giraffe, I have Lua and am using fluffy manager I'm not sure what to do
  2. TspriggZ
    TspriggZ
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    I just wanted to say how genius the implementation of the switching mechanic is. That is so big brained
  3. XDAIHERE
    XDAIHERE
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    can some one teach me how to use this mod
    i'm so confuse what should i do after install this mod T-T
  4. jumpupheaven
    jumpupheaven
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    I never had this idea.
    Amazing!
  5. NewScout
    NewScout
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    The Lua bone system is making them do the giraffe thing lol. how do I fix this?
    1. NewScout
      NewScout
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      nvm, I had to update lua bone. thanks for the mod
  6. seeina
    seeina
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    wow...
  7. 50086MW1
    50086MW1
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    Great work!
    1. dddder4
      dddder4
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      Thank you!
    2. 50086MW1
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      I made a refined version of the aegis mods, improved textures and used the same bone, it might look better now!
    3. dddder4
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      That looks pretty good! I will find time to make an update.
    4. 50086MW1
      50086MW1
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      Forgot to mention that I also added new version using Simple Body Shape Editor to tweak the joints, it does not change the bone file so it works fine with Feminine Hunter Animations and other bone-changing mods. It cannot show correctly in cutscenes though, do you think you can help me with that?
    5. dddder4
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      Yeah, i am very interested in ver.B and i need to read the source code of body shape editor first. The reason that the editor does not apply in savedata and preview is because it only apply to the player you control, which we call it "player00", and the "player" in savedata and preview is "player08". Also, i think the tweak should apply to equipments, not certain players. But about the player in cutscenes, it works in a totally different way and it is annoying, i am afraid we need to find another way, maybe combine ver.A with ver.B? Let's see if i can make it.
    6. dddder4
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      And may i ask you how did you get the data in Aegis.json? It seems like offsets of joints.
    7. 50086MW1
      50086MW1
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      Thank you for the reply! For the preset json files, when I used blender to edit the bone file, I noted down the position change of each bone in pose mode and convert it into a json file, that I can use as a preset of simple body shape editor
  8. Yamanata
    Yamanata
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    i didn't know this was possible, amazing work!
  9. Leafcutt
    Leafcutt
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    this is impressive. thanks