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This page was last updated on 28 December 2023, 11:17AM
- Changelogs
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Version 1.51
- Fixed a wired object culling bug that was caused by applying the vanilla setting when the mod was disabled.
- Fixed the method for applying angle limits which might have been causing the camera to occasionally snap to the upper limit.
- Added support for my other mod in case the head size is modified.
- Increase the angle limit for both normal and head bind 1st person cameras, so that the max left and right limit is more like looking over the shoulder in real life.
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Version 1.50
- Added a feature to turn off head bind stabilizing during mini events so it's possible to feel those motions in 1st person. ( Quest start, quest end, etc.)
- Added auto switch off head bind mode during wyvern riding since for some reason the direction input doesn't work well in head bind mode.
- Added a gimmick for normal first person view to deal with motions that put the hunter's head right behind other body parts. ( Great sword strong Charge, etc.)
- Added some offset to bow aiming for better viewability.
- Added support for 1st person ballista aiming, the mod won't override the camera position during the vanilla 1st person ballista aiming now.
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Version 1.48
- Fixed some smaller issues causing stabilizing to not work exactly as intended.
- Added a reset to make the FPV camera face forward after loading into a map or exiting a village facility etc.
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Version 1.47
- Added an optional feature to automatically toggle in and out of head bind mode depending on if the weapon is drawn.
- Added a mechanism to prevent seeing through the torso when lying face up with normal FPV mode.
- Fixed the camera interpretation for the roll axis which was previously broken.
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Version 1.46
- Added smoothing for the stabilizer in the Y-axis movements as well.
- The stabilizing feature is integrated into head bind mode now.
- Added a workaround to deal with the otherwise bumpy-as-hell running motions for dual blades' demon mode.
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Version 1.45
- Improved the stabilizing feature. The camera won't be tiled by compensating on the roll axis now. And added smoother transition from in and out of the range of the stabilizer.
- Fixed an issue that during the event cut scene, the mod wasn't disabled early enough.
- (Presumably)Fixed the issue that during some random cases in wyvern riding, the mod was incorrectly disabled.(This one is just too hard for me to test and if you still got the issue please report it.)
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Version 1.43
- Fixed the issue that the mod is not disabled properly during the dango cut scene.
- Tweaked the normal 1st person camera position since last time when I updated the calculation it became kind of wired.
- The riding camera shouldn't trigger auto disable now. But I bonked the tent though, I would be looking into this and I think maybe I'd make a separate option for riding as well.
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Version 1.42
- Added a feature to auto-disable moded cameras during cut scenes.
- Added options to let you toggle separately if to disable the mod during tent, photo mode, and 1st person NPC dialogue menus.
- Fixed an issue that sometimes after enabling and disabling offset mode, the original camera parameters aren't correctly restored.
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Version 1.40
- Added a feature for the stabilizer to mitigate the uncontrolled camera movements as much as possible while maintaining the same mechanism of head bind mode.
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Version 1.31
- Added a workaround for head bind mode to work with aiming ranged weapons.
- Tweaked the stabilizer for head bind mode.
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Version 1.30
- Fixed previous inaccurate camera position for 1st person mode. It is actually near perfectly accurate to the position of character eyes and melee Arm motion looks well better now.
- Added a stabilizing feature for the head bind mode which would compensate for some of the pitch and roll motions of the character head to reduce camera shake.
- Fixed an issue that in ranged weapon aim mode, the elevation of the actual aiming direction is off.
- Added a feature that would automatically switch off the mod when in the character editing menu.
- Improved the processing of those calculations for camera position, I don't think it would actually have any effect on performance but here it is.
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Version 1.20
- Added a GUI for viewing and configuring the hotkeys. (currently only support keyboard).
- Added 4 extra preset slots for saving and re-applying your settings.
- Fixed an issue that when entering and exiting 1st person, offset mode is automatically turned off.
- Minor improvement over the head hind mode camera orientation.
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Version 1.16
- Remove the auto camera reset for 1st person, which was working against the it's original purpose.
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Version 1.15
- Increased FOV when in 1st person mode.
- Fixed camera rotations in 1st person mode. Previous situations caused by a mistake in calculating the angle are fixed and your camera should move smoothly when your character is rotating.
- Minor Improvement over the camera position in 1st person mode.
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Version 1.10
- Changed the default menu key to N. (sorry but configurable hotkeys are still on the way)
- Now your settings( mode, offsets, etc) will be saved and auto-loaded when next time you are in the game.
- Now there's one preset slot to save the offsets and reapply to your camera.
- Completely reworked offset mode so it now works just like vanilla while giving you height offset and better control over distance.(side offset not working yet).
- Add a button to toggle whether or not to hide player head in first person mode.
- Tweaked the camera position of first person mode so that the camera won't be clipping though the head. So if you choose to you can have working camera and won't be seeing your shadow being headless.
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Version 1.00
- release
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