Monster Hunter Rise

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AuroraSake

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AuroraSake

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About this mod

This mod lets you instantly switch your camera between custom presets, first person, and vanilla.

Requirements
Permissions and credits
Changelogs
This mod primarily adds a first-person camera to the game, which is originally just for my own need for viewing boobs in the first person.
It adds a serviceable first-person view to the game for closer range observation of rathian scales or huntress jiggle physics.
Additionally,  being built upon an amazing mod, Camera Offset made by NiyaKhalifa, which I appreciate a lot, will let you adjust your game camera distance, height, and even add rotations.


日本語の説明は後で追加する予定ですが、要するに、オフィシャルより自由なカメラ調整機能を兼ねて、第一人称カメラにできるmodです。
预计之后追加中文说明,总之就是除了能自由调节视角参数,还有能进第一人称的mod, 转载请注出处。


Features
・First person camera as the name applies. Pretty decent if I may say so after several updates.
・2 types of camera control for 3rd person Camera.
・Freely Adjustable camera distance, horizontal offset, and height, and probably useless but lets you add rotations.
・Remembers and resume your settings after re-enabling the mod or re-entering the game
・4 preset slots to let you save your camera setup.

Know Issue:
DOF doesn't work properly.



What you would get from my first-person mode:

  > Percise camera position and minimal if not at all clipping into your character's head.
  > Added a mechanism to limit the camera rotation in a cone of your actual facing so you won't break your hunter's neck by spinning the camera.
  > A more action-oriented mode, the camera is stable and free from the actual motion of the character's head. 
  > A more realistic mode which is also my personal favorite, the camera is actually attached to the orientation of the character's head. For example, the camera would be facing the sky when the hunter is lying face up, or would actually rotate with the hunter turning around with weapon motions.
  > For the bind-to-head mode to be more playable, I added a mechanism to smooth out the motions while still preserving all the actual movement of the character model. For example, when in a weapon motion and the character rotates, your camera angle would, without inputs, stay still as long as the angle won't be neck-snapping. Additionally, if your character rotates back from the same side the camera would actually return to the same spot before the action began.
  > Toggleable auto zoom-in feature when aiming a ranged weapon.


REQUIREMENTS & Installation
Requires REFramework to work. Thanks praydog2 for the amazing work.

- First, install REFramework if you haven't
- Download the .zip file and unpack it, and drop the files into the game folder. Or fluffyManager whatever.
- It's done, the Lua file should end up in gamefolder\reframework\autorun.


How to use
Open the REFramework menu with the insert button.
There's a button for showing a camera setting window. And another button for viewing and configuring the hotkeys.
The rest of it is pretty much all in the menu window.

Some great sword motions with head bind mode.



With my mod, actually aiming through the model with a bow.



BTW
I actually tried a lot to implement the calculations for camera position with quaternion but with no effort at all.
If there is anyone who is familiar with quaternion rotations in computing and feels willing to share some of the knowledge with me, please feel free to contact or comment. I will be very grateful to hear about that.

Credits
Again praydog2 for the REFramework, it's magic.
 NiyaKhalifa for the Camera Offset. I won't be able to make this if wasn't for your work.

Mods used in the screenshots
Lunagaron Armor Ver.R from ranaragua.
Mizutsune Armor Ver.R from ranaragua.
Sinister Grudge and Bloodmalice UHPN Armors from sun00165