Monster Hunter Rise
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raff_run

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raffRun

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51 comments

  1. xon0930
    xon0930
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    Confirmed working after title update 2.
  2. raffRun
    raffRun
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    Mod is working fine on title update 4. Make sure you update REFramework (and make sure an update is out, it takes a few days for one to come out). Almost no mods work on latest title updates without an REFramework update. Having to post this every update is tiring.
  3. Adesani
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    Not sure if anyone is still having the issue of this not working sometimes. I found that just adding a ! in front of the file (rename it to !wirebugs_are_forever.lua) so it loads earlier has fixed it for me. Was able to get it to load every time 10+ times now. Not sure what mod was conflicting with it but this works and saves me from testing 1 by 1 lol. Hope this helps!
    1. itaekdrukqz
      itaekdrukqz
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      Fucking based.
  4. gerrywjh
    gerrywjh
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    Still works, just do what Adesani said in the sticky comment.
  5. AzgedaSpy
    AzgedaSpy
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    mod broke the game cant get past loading screen :/
    1. raffRun
      raffRun
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      No, it did not. At least try to debug your mods before commenting, my dude.

  6. IntonersDemise
    IntonersDemise
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    does this work for TU6?
    1. raffRun
      raffRun
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      Yeah! You might need to do what Adesani has said if you have many mods though.
  7. itaekdrukqz
    itaekdrukqz
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    Stopped working for me. :(

    EDIT: Nevermind! Massive thank you to Adesani for figuring out a fix!

    Not sure if anyone is still having the issue of this not working sometimes. I found that just adding a ! in front of the file (rename it
    to !wirebugs_are_forever.lua) so it loads earlier has fixed it for me.
    Was able to get it to load every time 10+ times now. Not sure what mod
    was conflicting with it but this works and saves me from testing 1 by 1
    lol. Hope this helps!
  8. SleepinNSnoozn
    SleepinNSnoozn
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    After TU4 this mod isn't working for me even with @Adesani's fix "(rename it to !wirebugs_are_forever.lua) so it loads earlier" from below. I hope this mod is updated soon and hope @raffRun's doing ok.

    Edit: another mod was conflicting.
  9. Mase123y
    Mase123y
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    Anyone confirm this is working for them or does this need to be updated for TU4? Not working for me.
    1. SleepinNSnoozn
      SleepinNSnoozn
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      After TU4 it's not working for me even with @Adesani's fix "(rename it to !wirebugs_are_forever.lua) so it loads earlier" from below. I hope this mod gets an update as it's a must have for me.

      Edit: Another mod was conflicting.
  10. Shinreii75
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    I think the small update 13.0.0.1 that came out 3 days ago broke this mod and the Wirebug flights mod too unfortunately :/

    Edit : It seems to work randomly as I close and reopen the game? Sometimes it doesn't work, I reboot the game and it works (and the other way around also...) Does someone knows what can cause this?
    1. raffRun
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      Both are always working for me on the latest update, you may have a broken mod that is causing other mods to break down too
      Check out the Script runner tab for errors
  11. eotmddl
    eotmddl
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    Does it work fine with the latest version of the reframework? 

    It worked well before the update, but it doesn't work in the latest version.
    1. raffRun
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      It's working just fine still
  12. bluekong96
    bluekong96
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    when i extract from the zip, i get a folder with the an lua inside and an lua under it by itself. i put them in separate, together, together in the folder(the mod fold in the auto run folder), and i have checked to see if either of them are pulgins. what am i doing wrong with this? do they not belong inside the monster hunter rise > reframework > autorun?
    1. raffRun
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      It's easier and more error-proof to install it by just placong the .zip file alongside the game's .exe, and then placing the reframework folder inside the zip on the same folder as the .exe, merging/replacing the files, as described in the installation steps.

      That won't actually overwrite anyting, and the mod will be installed alongside whatever you have.

      If you aren't following them to the letter, I can't help you any more than this.
  13. Mase123y
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    Trying this for the first time. I enabled it through the REframework. I only seem to get the 3rd wirebug. I dont get the reduced cooldown wirebugs. Or does the mod not actually do that?
    1. raffRun
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      No, this one is just for keeping the third wirebug active at all times. For reduced cooldowns, you're probably looking for this one: Wirebug Flight - Unlimited wirebugs outside fights. It has a setting for having unlimited wirebugs in fights too, if you want. If you don't want infinite and just want a reduced cooldown though, there's probably another mod for that here in Nexus.