About this mod
Allows monsters' unique themes to play in Forlorn Arena and Infernal Springs.
- Requirements
- Permissions and credits
Allows monsters' unique themes to play in Forlorn Arena and Infernal Springs.
Install
- Install REFramework and Fluffy Manager;
- Extract to `<FLUFFY_PATH>/Games/MHRISE/Mods/`. Create the directories if it doesn't exists. There should be a `<FLUFFY_PATH>/Games/MHRISE/Mods/ArenaMusicOverride/modinfo.ini` after the extraction;
- Enable "Arena Music Override" in Fluffy Manager.
Features
- In Forlorn Arena and Infernal Springs, the monster's theme will be played instead of the map theme;
- You may disable or enable certain monster's theme in settings. If you encounter consistent crashing for certain monsters, please disable them;
- For Apex monsters, you may choose to play the original monster's theme or the Apex Theme (Red Roaming Roar) in settings;
- Added a few themes from older games. Demo below:
- Rathian, Gold Rathian & Apex Rathian: Ancient Rhythm / MH1 Old Jungle Theme
- Rathalos, Silver Rathalos & Apex Rathalos: Roar / MH1 Forest and Hill Theme
- Diablos: Twin Horned Raging Tyrant of the Desert / MHFU Desert Theme
- Apex Diablos: The Massacre Tyrant (Bloodbath Diablos Phase 2)
- Daimyo Hermitaur: One-Horned Daimyo / MH2 Desert Theme
- Shogun Ceanataur: The Poison Swamp's Crab General / MH2 Swamp Theme
- Barioth: The Subzero White Knight / MH3 Tundra Theme
- Barroth: Earth Sand and Fiery Winds / MH3 Sandy Plains Theme
- Great Wroggi & Great Baggi: Usurper of the Deserted Island
- Arzuros, Apex Arzuros, Volvidon & Lagombi: A Fanged Beast Appears!
- Anjanath: Savage of the Ancient Forest / MHW Ancient Forest Theme
- Does not work in Arena;
- Music transitions. The added music cannot fade in, fade out or have a natural transition from other music: usually it just cut in abruptly;
- Cannot resume music. If the music get interrupted (e.g. after a cart), the music will play from the start instead of resume from the place where it stopped;
Compatibility
Compatibility with other music mods is not guarenteed. However this mod shoiuld be mostly compatible with music mods as long as they don't edit natives/STM/Sound/wwise/bgm_special01_ev_str.bnk.2.X64. I tested with Boomer Music Mod and it works from my rough testing.
Ackowledgement
- Thanks to Fate for providing the alternate method of loading music in one area maps, which is used in v2.0;
- Thanks to Silvris, KumoriRyuX, Elysiune, NSA Cloud and Fexty from the modding discord for bearing with my infinite questions.
Update Logs
- (v3.0, 2023.07.16) Added themes from older games. See the "Features" section.
- (v2.0, 2023.07.02) No functionality changes. Improved stability and compatibility and reduced file size. This should fixed crashing related issues and should now be compatible with some music mods.
- (v1.3, 2023.06.28) Fixed music logic. This solves the following issues:
2. When there are multiple monsters, the one with the highest priority will be played similar to what will happen in regular maps;
3. When finished a monster with a unique them, then a monster without enters, the music will now correctly revert to the map theme;
4. After a quest with changed music, then enter a quest with Shagaru Magala as the target, the previous monster's theme will no longer plays before aggro'ing.
Also, Violet Mizutsune is now disabled by default. This allows him to have the original music transition on phase two. If you want his theme to play from the start, enable him.
- (v1.2, 2023.06.25) Attempted to fix the issue where some players may crash on certain monsters, and added the settings to separately enable/disable monsters' music. If you still encounter crashing on certain monsters, please disable them.
- (v1.1, 2023.06.21) Fixed a bug where the music of Espinas is not played.
- (v1.0, 2023.06.20) Release version. Should works on all 19 monsters (and their variants) that have unique music.
- (v0.2, 2023.06.19) Added support for Chameleos, Teostra and Rajang, however the music for Gore Magala and Seregios becomes silent. Need testing for the new monsters.
古塔音乐覆盖
在塔之秘境和狱泉乡战斗时,用怪物的主题曲覆盖地图音乐.
安装
- 安装 REFramework 和Fluffy Manager;
- 解压至 `<FLUFFY文件夹>/Games/MHRISE/Mods/`. 如果路径不存在请手动创建这些文件夹。解压后应该有 `<FLUFFY文件夹>/Games/MHRISE/Mods/ArenaMusicOverride/modinfo.ini`;
- 在 Fluffy Manager 中启用 "Arena Music Override".
功能
- 在塔之秘境和狱泉乡战斗时,用怪物的主题曲覆盖地图音乐;
- 可以在设置中启用或禁用特定怪物是否播放主题曲。如果在特定怪物上一直崩溃,请禁用那些怪物;
- 对于霸主怪物,可以在设置中选择播放怪物本体的主题曲或者霸主通用主题曲(追逐封地的赤红咆哮);
- 增加了一些旧作中的怪物主题曲:
- 雌火龙、金火龙、霸主・雌火龙: 远古的律动 / MH1 旧密林BGM
- 雄火龙、银火龙、霸主・雄火龙: 咆哮 / MH1 森丘BGM
- 角龙: 双角猛击的沙漠暴君 / MHP2G 沙漠BGM
- 霸主・角龙: 鏖杀的暴君(鏖魔暴走阶段)
- 大名盾蟹: 独角的盾大名 / MH2 沙漠BGM
- 将军镰蟹: 毒湿地的蟹将军 / MHP2G 沼地BGM
- 冰牙龙: 零下的白骑士 / MH3 冻土BGM
- 土砂龙: 土砂与热风 / MH3 沙原BGM
- 眠狗龙王、毒狗龙王: 孤岛的篡夺者们
- 青熊兽、霸主・青熊兽、白兔兽、赤甲兽: 牙兽现身!
- 蛮颚龙: 支配森林的蛮颚之龙 / MHW 古代树森林BGM
已知问题
- 对斗技场无效;
- 音乐衔接。目前增加的音乐没有任何渐入/渐出/与其他音乐的衔接。一般来说音乐会很突兀地开始播放;
- 无法继续播放。如果音乐停止了(比如猫车了)再进场后会从头播放,而非像正常任务那样从上次中断的地方继续播放。
兼容性
不保证与其他音乐 mod 兼容,但应该能与大部分没有修改 natives/STM/Sound/wwise/bgm_special01_ev_str.bnk.2.X64 的音乐 mod 兼容。在我初步测试下应该是和 Boomer Music Mod 兼容的。
致谢
- 感谢 Fate 提供了 v2.0 中使用的另一种在单区地图中加载其他音乐的方法;
- 感谢 Modding Discord 上的 Silvris, KumoriRyuX, Elysiune, NSA Cloud and Fexty 忍受了我问的一万个问题。
更新日志
- (v3.0, 2023.07.16) 加入了旧作中的一些怪物主题曲。详见简介中“功能”章节。
- (v2.0, 2023.07.02) 功能上无变化。提升了稳定性和兼容性,并减小了文件大小。这个版本应该修复了闪退相关的问题,并且现在和一部分音乐mod兼容了。
- (v1.3, 2023.06.28) 修复了音乐播放的逻辑。这个更新解决了以下问题:
2. 当有多只怪物同场时,现在会按其他地图里怪物音乐优先度来选择播放谁的音乐;
3. 当解决掉一只有主题曲的怪物,然后另一只没有主题曲的怪物进场后,会正确地播放地图音乐而非上一只怪物的音乐;
4. 在一场修改了音乐的任务之后,参加以天廻龙为目标的任务,在天廻龙仇恨前不会再播放上一只怪物的音乐,
另外,焰狐龙现在默认禁用,因为这样可以恢复原版二阶段的切歌。如果你希望他的音乐从一进任务就开始播放,可以去设置里手动启用他。
- (v1.2, 2023.06.25) 尝试修复小部分玩家在特定怪物上闪退的问题,并在设置中增加了每个怪物分别启用/禁用的功能。如果你仍在特定怪物上遇到了闪退,请禁用那几只有问题的怪物。
- (v1.1, 2023.06.21) 修复了棘龙音乐没有正确播放的问题。
- (v1.0, 2023.06.20) 正式版。应该在19只有专属音乐的怪物(和他们的变种)上都适用。
- (v0.2, 2023.06.19) 加入了霞龙、炎王和金狮子的音乐,但黑蚀和千刃的音乐无声。新加入的音乐未测试。