Silly question, but does this affect Gunlance MVs? I ask because after installing this I noticed my GL shells were starting to produce stun values and I was hitting for a lot more damage on it.
Hey, I tried using this mod with Fluffly Mod manager, however the mod doesn't seem to work. is this normal? Has anyone else who has used this mod with fluffy got it to work? Or do I have to just go through the pain of doing it manually? (edit): unzipping reframework , putting the file in it,and rezipping it for fluffy does not work. (edit 2): got it to work, Cant just drop it in fluffy. Thanks for the mod
I'm in need of a full breakdown of CBs attacks/motion values because I so badly, want to make a mh4u CB mod like I did before. I was planning on trying to edit what you compiled but its missing the yellow and red power up modifiers and the saed mv for the Axe... how might I add code to account for what's missing of you wont mind telling me.
sir thanks for this wonderful mode. As I'm CB main, really enjoying game because of your mod by the way, is there any chance to buff impact crater motion values? I also love playing strength hammer but it's quite bad comparing with brave one me so newbie in programing stuff ... however these days trying to learn 010 editor to enhance impact crater motion values if you give any help I would gladly support you e.g. donate money anyway thanks a lot!
Nice update. I was able to do 600-800 damage with the impact phials after stacking various buffs. I think this is just the right enhancement for impact phials that are not related to weak element
Open reframework and scroll down and you should be able to spawn a debug console. When hitting the training dummy with an attack it should spit out something like "1/0 Weak Slash MV: 12 changed to 15". It's the first two numbers. I probably missed some attacks or forgot to edit the proper name in the ChargeBladeRequest array a bit lower but that's the gist of it.
It should be the same .lua as it was when you started editing the file; you can try CTL-S in Notepad to save changes to the file without changing its type. You'll know if it works by the asterisk (*) disappearing from the name of the file at the top of the window (the asterisk indicates you have unsaved changes).
Great mod that makes me want to update my impact phials equipment that was gathering dust. Now I won't have to do the sad task of erasing mystery multi-hunting quest.
Your decision not to just make it OP was a great one, but I edited it to add a little more impact phials damage
22 comments
(edit): unzipping reframework , putting the file in it,and rezipping it for fluffy does not work.
(edit 2): got it to work, Cant just drop it in fluffy. Thanks for the mod
by the way, is there any chance to buff impact crater motion values?
I also love playing strength hammer but it's quite bad comparing with brave one
me so newbie in programing stuff ... however these days trying to learn 010 editor to enhance impact crater motion values
if you give any help I would gladly support you e.g. donate money
anyway thanks a lot!
I was able to do 600-800 damage with the impact phials after stacking various buffs.
I think this is just the right enhancement for impact phials that are not related to weak element
Love your mod, thank you for your hard work!
When hitting the training dummy with an attack it should spit out something like "1/0 Weak Slash MV: 12 changed to 15". It's the first two numbers.
I probably missed some attacks or forgot to edit the proper name in the ChargeBladeRequest array a bit lower but that's the gist of it.
(It is written in the description)
If you want to increase guard point phial damage, at line 12 edit
[6] = 15,
into[6] = 20,
for example.Now I won't have to do the sad task of erasing mystery multi-hunting quest.
Your decision not to just make it OP was a great one, but I edited it to add a little more impact phials damage