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Luxkizo

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Luxkizo

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56 comments

  1. Luxkizo
    Luxkizo
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    I'm back sorry but I don't have update

    Next Mod is Lance Do you guy have any suggestion
  2. sanaMoody
    sanaMoody
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    Cool mod! how to make this not cancel demon mode when dodge?
    1. ainekurain
      ainekurain
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      up
  3. InterestingRecipe
    InterestingRecipe
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    is it possible to make one for sword and shield, so that it auto does metsu shoryugeki when attacked. I would love that
    1. ainekurain
      ainekurain
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      +1
  4. NANAZE6883
    NANAZE6883
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    Hello, when I was using it on 16.02, my mod list kept getting errors with the prompt Monsterhunt error refresh autorun \ AutoDodge, lua: 81: attempt to index a nil value (upvalue masterplayer) stack traceback
  5. deenhaag
    deenhaag
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    can u make extended iframe rate? i cant find the file i should edit, in world i can easily find it but rin rise i cant find it..
  6. wanghongggghh
    wanghongggghh
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    能更新一下嗎?非常感謝。
  7. darmada
    darmada
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    this mod still work?
  8. ikazuchi9957
    ikazuchi9957
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    can you make an optional mod that use normal dodge instead? my build have adrenaline rush and I want to make use of it.

    and also the shrouded vault that used automatically doesn't seem to spend wirebug at all, can you make them use it like your longsword counter mod?
  9. qjy513513
    qjy513513
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    hi, it works pretty well but it will quit Demon Mode after every dodge.
    Im wondering if u could force it back into demon mode after every dodge or just do not quit demon mode.
    1. Coolbreezy504
      Coolbreezy504
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      Yes it does cancel it after every dodge.
    2. danny11221970
      danny11221970
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      Is there a way to fix cancelling of demon mode every auto dodge without trigerring it back?
  10. danny11221970
    danny11221970
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    Hi, can u make auto dodge for light bowgun too? Lbg and dual blade uses the same iftame by using one wire bug i think its called Wyvern Counter. Thank you very much in advance.
  11. ShrimpKekosis
    ShrimpKekosis
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    mod doesnt work for me keeps giving me runtime error common/monsterhunterrise/reframework/autorun/autosas.lua:92attempt to index a nil value (upvalue materplayer) stack traceback common/monsterhunterrise/reframework/autorun/autosas.lua:92: in function <.common/monsterhunterrise/reframework/autorun/autosas.lua:86>
    1. Andy324
      Andy324
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      you might need to update your REframework.