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Luxkizo

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  1. Luxkizo
    Luxkizo
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    Locked
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    I'm back This is update for this patch
    Imba Mode Activation
    Add imba LS counter (enable by default)
    if deactivate Iai slash have to wait for shealth to finish shealthing
    Add Auto redirect
    If activate when fail to normal dodge roll will trigger redirect and switch scroll
    IsChain Activation
    if deactivate will make you stop countering when taking continuously damage.

    Next Mod is Lance Do you guy have any suggestion
  2. majajestic2018
    majajestic2018
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    Hi, first of all, amazing mod.

    I need some help.
    In the Lua script you made for the IAI slash, there's an action_id value of 151, which corresponds to the sheathing animation. When I checked the animation details using Toolkit Script v2, I found that 151 is split into two parts: 151_A (the sheathing motion) and 151_B (the completion of the sheath, with a click sound).

    image

    How can I modify the if statement so it only checks for 151_B, not the entire 151 action? Right now, the IAI slash sometimes triggers before the sheathing animation is actually finished, which throws off the timing.

    nvm got it
  3. DEATHGAMER61
    DEATHGAMER61
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    Are you gonna make one of these for Wilds?
  4. ratgeagy
    ratgeagy
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    Amazing mod, if the right imbas are turned off you can perfectly see if you mess up the timing and get rightfully punished, great for practice.
    1. ratgeagy
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      That being said, I noticed that the Foresight is a bit imbalanced as is. It does foresight on attacks that shouldn't chain into one, and it does foresight too early when the preceding attack isn't fully animated yet. Any plans of changing this in the future? Thanks.

      Example 1: Thrust not fully registering yet but Foresight already activates
      Example 2: Foresight chains into Foresight. Normally does not work like that.

      Edit: I viewed the code, and I'm wondering what should I change to fit my preferences on the foresight.
  5. Aethereum
    Aethereum
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    Hey does anyone know what do i gotta change in the code to make sacred sheathe  do manual counter and not auto counter in order to not lose any spirit gauge levels, because I found a "solution" but it makes ONLY sacred sheathe counter counter work, but i want everything working AND the sacred sheathe working.

    Pls help
  6. Swadianpike
    Swadianpike
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    Excuse me, I really love your mod. I'm very appreciate your work. I hava a doubt that if I only want the infinit special sheathe work. How to change the code???
    1. Lorcorenore
      Lorcorenore
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      you can change it using reframeworks UI then go to script generated UI and find auto counter ls
  7. fishyfesh
    fishyfesh
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    as of today of this post
    mod is working as intended
  8. momozahara
    momozahara
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    I didnt check the specific value but to make sacred sheathe fall into manual not auto and goes into spirit combo is to set dmgFlowType ~= 0

    edit dmgFlowType  == 2
    1. mythyuusha
      mythyuusha
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      how to chage that can you tell me 
  9. arj41
    arj41
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    Still early in the game but as far as auto Iai counter goes it works consistently. Thanks for your hard work.
  10. Lorcorenore
    Lorcorenore
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    how do i disable some parts of the auto counter
    like how can i not have the auto serene pose and foresight?
    1. Lorcorenore
      Lorcorenore
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      nvm i figured it out just needed to make some of the code false
      great mod 7/10
  11. Sovereign8890
    Sovereign8890
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    i get some of the counters to work as long as i am actively attacking but auto redirect will not work at all ( and i have the decos) am i doing something wrong? i even tried disabling all other options except that and still nothing
    1. ClaraDoesMods
      ClaraDoesMods
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      Mod seems to be broken as of now, it was last updated before the bonus update which may have caused an issue with the script