Monster Hunter Rise
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ApatheticEternally

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ApatheticEternally

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  1. ApatheticEternally
    ApatheticEternally
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    Now updated for Sunbreak, WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


    pls don't use this online
  2. swearshu
    swearshu
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    NotWork after Ver.16.0.2.0. The Game will stuck on the start loading screen which is caused by Ammo mod files, and the voice files still work fine. Pls Update!!!!!! 
  3. TheSapphireTri
    TheSapphireTri
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    It Finally happened. An update that finally broke this fully.  Up till now I been able to uninstall, reread files, and then reinstall and it worked. Now It just endless loads. It was fun while it lasted.
  4. nagatukitouha
    nagatukitouha
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    • Please update this wonderful mod. I crave EXPLOSION!

      Pleaseeeeeeeeeeeeeeeeee!

  5. salt5006
    salt5006
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    Think it's possible to do this for the swaxe? Would be kinda sick
  6. Miep1234
    Miep1234
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    Please update this wonderful mod. I crave EXPLOSION!
  7. xFelizitas
    xFelizitas
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    it dont work on title update 2.0?
  8. Bialooki
    Bialooki
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    Edit: nvm im blind
  9. Darkzero1337
    Darkzero1337
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    can we have an option that affects only the wyvern ammo from the bowguns and the wyvern fire/bullet barrage from the gunlance? And the explosion sound starts at the beginning of the wyvern fire, timing the end of the voice to the explosion of the wyvern fire? I'm dirt poor but I'll gladly pay you a coffee or two for this one
    1. Darkzero1337
      Darkzero1337
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      I used the voice only and the explosion sounds also trigger from single/burst shellings and it becomes quite spammy and annoying, the explosion voice is also delayed quite a bit, I beg of you chosen modder, you are the only one great enough to pull this through!
    2. ApatheticEternally
      ApatheticEternally
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      This is literally not possible due to how the hit sounds work. There is a file that contains the audio clips for when your attack hits a monster, this mod replaces the sounds of certain attacks hitting the monster with "explosion". However the sounds it replaces are used generally so they're used for shelling, explosive ammo, even some fire weapons use them. The sound delay is also caused by the game. To do what you want to do I'd have to add another file of sounds, create a flag condition for them, and then code everything in myself which I am definitely not doing.  

      Tl;dr you can't choose when the hit sounds play or what attacks they're associated with, Capcom already did that this mod just replaces some sounds files with different ones.
    3. Darkzero1337
      Darkzero1337
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      oh I see, a bit sad but thank you for this mod anyway, kudos to you!
  10. GhengisZahn
    GhengisZahn
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    I've been looking around the nexus, and I haven't seen a single mod for the kinsect powder vortex explosion.   Do you know if it would be possible for the sound of the succ to be changed into megumin explosion?  im playing through the game using only that attack, and think it'd be great for every explosion to say that ^.^
    1. ApatheticEternally
      ApatheticEternally
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      It depends it it has a dedicated sound you can replace. If it doesn't then it'll use a general sound which means you'll hear the line on other things, if it does have a dedicated sound file then yes it would be possible.
    2. GhengisZahn
      GhengisZahn
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      How do I find that file?
  11. CaptainPalico
    CaptainPalico
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    just download the updated files, it doesnt work with the new udate? any tips to get it to work??