Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This simple REFramework mod adds a configurable delay (5 minutes by default) between* the autosaves that happen upon interacting with most things in the village. The autosaves that prevent you from interacting with anything else, or even seeing speech bubbles, for several seconds. The ones that leave you twiddling your thumbs because six NPCs want to have 10 conversations with you, and maybe this NPC has a second one, and you'd feel silly if you started walking away just to have to turn around. *Technically, it's a delay after any successful save until the next autosave may occur, but close enough.
This mod only affects the autosaves in the "village" areas (Kamura, its sub-areas, and Elgado). It does not affect post-quest autosaves, manual saves, and saving on quit.
Note that there's a couple other ways to avoid autosaves:
Go into options, turn off autosaves, and try not to forget to turn them back on, since you do want them on
Walk to the quest counter, mash through accepting a quest, then abandon it when you're ready to do a real one
... but both of those seemed like a hassle, especially when I didn't plan to spend 3 seconds staring at the item box, contemplating my mistake of picking the wrong loadout. So I made this. It just works!
The delay is configurable in REFramework's Script Generated UI, between 0 and 30 minutes. 0 minutes effectively disables it.