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Changelogs
Version 3.2
Added support for my new in-game custom mod menu, only has the scale settings as the overkill UI is probably a bit too much
Version 3.1
Added manual save button
Version 3.0
Added defaults for sunbreak switch skill UI
Version 2.9
Fix dumb bug causing adding sub panels not to work
Version 2.8
Some refactor to modules, fixes bug in loading settings
Version 2.7
refactor functions to local to avoid conflict with other scripts because apparently thats a thing
Version 2.6
Add riding UI to defaults.
Also some refactor to maybe see if it helps stuttering.
Version 2.5
Add defaults and option for scaling player/buddy names
Version 2.4
Add multiplayer likes menu to defaults
Version 2.3
Added keyboard shortcut ui to scaling
Improved checking for overkill base element types, should catch more things like the keyboard shortcut thing which was missing before
Version 2.2
Fix another one of my goofs
Version 2.1
Added more UI element types to sub panel lists to catch more stuff that wasn't editable before.
Added some QoL stuff for overkill mode
Added a short guide for the overkill stuff
Added some fixes for quest timer and rampage mode UI
Version 2.0
Added 'Overkill' Mode. Allows to adjust literally everything. Not for the faint of heart.
Fixed wirebug, bowgun, insect glaive, target UI, and overhead prompts thanks to overkill mode allowing to adjust each individual panel.
Technically some refactor with how the UI elements are detected that hopefully means more performant / less stuttering.
Version 1.3
Add separate scale for right side of screen.
Refactor some stuff hopefully maybe help with stuttering but prob not.
Version 1.2
Added individual map scale control
Removed targeting ui from scale list to fix targeting reticle being offset. I recommend just disabling the 2 monster things in the top right in the games hud settings to get rid of those.
The UI in the game is TOO BIG and there's NO OPTION to scale it in the base game. So I FIXED IT BY MYSELF and am typing in STAGGERED CAPS because it was NOT EASY and was VERY TEDIOUS because I had to set up EACH UI ELEMENT INDIVIDUALLY because there's NO GLOBAL SCALE OPTION buried in the game code, well maybe there is but it's well hidden. But it's probably better this way ANYWAY because now I get control to scale only the stuff that really needs to be.
Mostly focused on scaling the UI during quests and doesn't touch many of the menus because that stuff is fine. Now contains a ridiculously overengineered feature to adjust every aspect of every UI element.
Installation: 1) Install REFramework; 2) Download the mod; 3) Extract the folder from the archive and place it in MonsterHunterRise folder.
Final path to the mod should be like this: MonsterHunterRise/reframework/autorun/UI_Scaler.lua
Customization: You can change the scale values through the REFramework UI. And I mean all the scale values.
Notes: -No Idea about ultrawide or non 16x9 resolutions. But if you have an ultrawide the UI size is probably less of a bother anyway. -Might be missing something. Let me know if anything is not scaled that should be. Feel free to suggest changes you find from the overkill stuff or submit a pull request if you want to implement them into the default stuff in the .lua file.
Thanksies: NONE I did it ALL BY MYSELF. Jk, at least thanks to the dev(s) over at REFramework and praydog for helping me figure out how to deal with all the lists and ValueType creation nonsense necessary for this.