If you have issues, first of all check for mod conflicts (REframework mods included)
Use the Bugs section to report a bug, not the post section.
Debates on which mod manager/version is better are prohibited
Any question falling under these categories will be deleted. Because i would like to keep the comment section as clean as possible. Thank you for understanding
- = F.A.Q. = -
Q1: Is this still working? 31st August: pak version
31st August: Fluffy version
Q2: How do I install it? A: Read the description page, it has all the info and more
Q3: Is it safe to use it in multiplayer? A: Yes, without any doubt. It works ONLY for the mod user. Don't worry about ruining the experience of others
Q4: any chance for a version that just increases capture/broken parts/Afflicted materials/Outfit voucher+ rewards? A: Unluckily this is another story, increasing these types of rewards causes a crash at the end of the quests if you found a felicicrow or equipping the Lucky Skill. I did every possible test to find a way to make it work, but the game just make it impossible.
- = THANK YOU EVERYONE = -
Even if seems simple, this mod has MANY hours of work/tests put into it to make it stable and efficient. If you enjoy my work please consider supporting me with a little donation.
Believe me or not, but this mod(atleast the first with the 50% increase which IS balanced) particly fixes the major flaw in the target/capture reward rng. i already had multiple hunts where i did get less than 3 capture rewards and NO target rewards at all. i also had hunts where i didnt get target rewards because i carted just Once, also applying to capture rewards aswell. But i guess crapcom will never stand up to their mistakes regardless, so i really do recommned to download this mod since it fixes what they cant, and in the end they go with the same cheap bullshit and try to sell it a s an "additional challenging feature" as they did in icebroke which literally contradicts the core of MH which is: go hunt monster, kill/capture monster, get materials. it is upon rng WHICH materials you get, but regardless of the title in franchise it was never upon rng IF you get materials in the first place, and exactly the ladder is the Major flaw rise got, since rng decides also if you get materials in the first place.so this mod is a blessing. thanks for all the hard work lad.
For Pak users (I don't have Fluffy so I don't know if there is a same issue):
Initially I thought this mod was not working anymore, but later I figured out that it is the naming problem. As CAPCOM made new updates on this game, the 001 pak file became one of the main system files. So if you just directly copy & paste this mod and replace the original ~1.8G 001 pak file, you game will never open (black screen only and not loading the game). Please rename your pak files to the latest number instead of using the default 001
I had Balanced, but upon trying unbalanced, i think it may have worked since the beginning, but i was overestimating how many drops you would get? I'll add another picture for the drops when using unbalanced, i'm guessing it is working?
its work honestly. im playing as solo and its a mess to grind same monster over and over for the parts. i dont want to use defender weapon, so this mod literally save my times. thanks for this!
As an update to my original comment THIS DOES WORK WITH ENIGMA DRM!!!! I tested it last night and it sounds like the recent update to REframework has solved the issues the game was having initially.
Sorry for late, the mod increase the number of rewards, but they're still random. Ofc if you obtain 16 items instead 8, you have more possibilities to get a rare item.
Imagine base game gives me 7 rewards, and with balanced, I now got 10.
1) Does the mod, takes 3 already got rewards and multiply those by 2?
2) Does it increase loot by 3, and the new 3 are still random? Like the original drop rate possibilities (2%vs20%etc)
3) It does increase pool of drops and gives better rewards.
Just to know, if for example i'm looking for Rathalost pearl (2%), does this increase the possibility of getting it with 3 new random drops, or just multiply the existing loot and make 3 double?
I know is maybe basic, but I'm very curious about it
Im trying to use the pak files, but I cant seem to figure out what I'm supposed to be changing. What does it mean to change the ending to the "current" number?
Does not appear to work for PC Steam with Vortex. I finally got Fluffy to work, and it installs it in a completely different manner, but it doesn't work either. Target rewards are exactly the same with or without any of these installed.
328 comments
Any question falling under these categories will be deleted. Because i would like to keep the comment section as clean as possible. Thank you for understanding31st August: pak version
31st August: Fluffy version
Q2: How do I install it?
A: Read the description page, it has all the info and more
Q3: Is it safe to use it in multiplayer?
A: Yes, without any doubt. It works ONLY for the mod user. Don't worry about ruining the experience of others
Q4: any chance for a version that just increases capture/broken parts/Afflicted materials/Outfit voucher+ rewards?
A: Unluckily this is another story, increasing these types of rewards causes a crash at the end of the quests if you found a felicicrow or equipping the Lucky Skill. I did every possible test to find a way to make it work, but the game just make it impossible.
Initially I thought this mod was not working anymore, but later I figured out that it is the naming problem. As CAPCOM made new updates on this game, the 001 pak file became one of the main system files. So if you just directly copy & paste this mod and replace the original ~1.8G 001 pak file, you game will never open (black screen only and not loading the game). Please rename your pak files to the latest number instead of using the default 001
anyone able to help?
How exactly does it increase?
Imagine base game gives me 7 rewards, and with balanced, I now got 10.
1) Does the mod, takes 3 already got rewards and multiply those by 2?
2) Does it increase loot by 3, and the new 3 are still random? Like the original drop rate possibilities (2%vs20%etc)
3) It does increase pool of drops and gives better rewards.
Just to know, if for example i'm looking for Rathalost pearl (2%), does this increase the possibility of getting it with 3 new random drops, or just multiply the existing loot and make 3 double?
I know is maybe basic, but I'm very curious about it
any number like 002, 003, ecc