Monster Hunter Rise
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lingsamuel

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lingsamuel

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52 comments

  1. TundraTR
    TundraTR
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    its this still working with the latest version?
  2. Hyiuu
    Hyiuu
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    so is tu4 file working?
  3. Pudododidi
    Pudododidi
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    do you have plan to make other weapons tweaks ?
  4. RadiantWings
    RadiantWings
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    Is the Fluffy file up to date with TU5? I know TU5 made some changes to LS.
  5. ianlee1212
    ianlee1212
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    It seems that whenever I play with a friend that using longsword, the game will easily crash. I am currently using ReFramework version, I can provide crash logs if needed.(Although I don't know where are crash logs files.
    1. xselizer
      xselizer
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      try turn off spirit reckoning speed up option. this work for me
    2. blackzro
      blackzro
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      Do you mind teaching me how to turn it off?
    3. xselizer
      xselizer
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      Press "Insert" to open REFramework menu > Scroll down to the last menu "Script Generated UI" > find menu name "Long Sword Tweaks"
      >Disable "Make spirit reckoning 1.3x Faster"
  6. xselizer
    xselizer
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    Can you increase tempered spirit blade's counter window? And after successful counter can chain in to special sheath
    Im looking for another playstyle
    1. lingsamuel
      lingsamuel
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      the counter window is fair enough imo, and there is already an option to allow sheath after TSB
  7. Avyntide
    Avyntide
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    Hi! TU5 is out today. No crashes thankfully, but I'm not sure if the aura level buffs are working as they should. I tried testing but as I don't have definitive numbers for pre-TU5, I can't be certain.

    EDIT: After a bit more testing and looking at my own TU4 footage, the aura features do work! So as of now, I don't think any part of the mod broke due to TU5. If I do notice something broken, I'll comment again.
  8. NotAnAverageASIAN
    NotAnAverageASIAN
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    you think you could make an un-nerfed/back to rise bow mod 
  9. Avyntide
    Avyntide
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    TU5 comes out in a couple days, and I'd really like this mod to be updated for that when you're able. Do you take donations? On Ko-Fi or something similar? I'd really like to show my appreciation for your work on keeping this updated.
    1. lingsamuel
      lingsamuel
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      Unless CAPCOM is doing something crazy with their data, the code is designed to be compatible with future updates. But I still can't guarantee that everything will work well in TU5. The best case is that it works perfectly (which is what I want and hope for).
  10. Avyntide
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    Still getting crashes when going on a hunt with NPC hunters, along with the option for 1.3x speed for Spirit Reckoning. here is a snippet from the log file.

    [2023-03-19 01:26:11.498] [REFramework] [info] [via::memory::allocate] Finding allocate function...
    [2023-03-19 01:26:11.633] [REFramework] [info] [via::memory::allocate] Ref 144a76ec5
    [2023-03-19 01:26:11.633] [REFramework] [info] [via::memory::allocate] Found allocate function at 14403b5b0
    [2023-03-19 01:26:11.633] [REFramework] [info] [via::memory::deallocate] Finding deallocate function...
    [2023-03-19 01:26:11.771] [REFramework] [info] [via::memory::deallocate] Found allocate function at 14403b5b0
    [2023-03-19 01:26:11.771] [REFramework] [info] [via::memory::deallocate] Found deallocate function at 14403b5c0
    [2023-03-19 01:26:11.771] [REFramework] [info] About to create a weak table for usertype int __cdecl sol_lua_push<struct sdk::NativeArray<class REManagedObject *>>(struct sol::types<struct sdk::NativeArray<class REManagedObject *> *>,struct lua_State *,struct sdk::NativeArray<class REManagedObject *> *)
    [2023-03-19 01:26:11.771] [REFramework] [info] Created a weak table for usertype int __cdecl sol_lua_push<struct sdk::NativeArray<class REManagedObject *>>(struct sol::types<struct sdk::NativeArray<class REManagedObject *> *>,struct lua_State *,struct sdk::NativeArray<class REManagedObject *> *)
    [2023-03-19 01:26:59.359] [REFramework] [error] Exception occurred: c0000005
    [2023-03-19 01:26:59.359] [REFramework] [error] RIP: 1440f5391
    [2023-03-19 01:26:59.359] [REFramework] [error] RSP: 12f09fb70
    [2023-03-19 01:26:59.359] [REFramework] [error] RCX: 2538
    [2023-03-19 01:26:59.359] [REFramework] [error] RDX: 2538
    [2023-03-19 01:26:59.359] [REFramework] [error] R8: 4a6b2390
    [2023-03-19 01:26:59.359] [REFramework] [error] R9: dc7e830
    [2023-03-19 01:26:59.359] [REFramework] [error] R10: 1d423970
    [2023-03-19 01:26:59.359] [REFramework] [error] R11: 0
    [2023-03-19 01:26:59.359] [REFramework] [error] R12: 1f61aba0
    [2023-03-19 01:26:59.359] [REFramework] [error] R13: 0
    [2023-03-19 01:26:59.359] [REFramework] [error] R14: 0
    [2023-03-19 01:26:59.359] [REFramework] [error] R15: 1d520048
    [2023-03-19 01:26:59.359] [REFramework] [error] RAX: db84830
    [2023-03-19 01:26:59.359] [REFramework] [error] RBX: 33086b0032f480
    [2023-03-19 01:26:59.359] [REFramework] [error] RBP: 1f61aba4
    [2023-03-19 01:26:59.359] [REFramework] [error] RSI: dc7e830
    [2023-03-19 01:26:59.359] [REFramework] [error] RDI: dc7e830
    [2023-03-19 01:26:59.359] [REFramework] [error] EFLAGS: 10202
    [2023-03-19 01:26:59.359] [REFramework] [error] CS: 33
    [2023-03-19 01:26:59.359] [REFramework] [error] DS: 2b
    [2023-03-19 01:26:59.359] [REFramework] [error] ES: 2b
    [2023-03-19 01:26:59.359] [REFramework] [error] FS: 53
    [2023-03-19 01:26:59.359] [REFramework] [error] GS: 2b
    [2023-03-19 01:26:59.359] [REFramework] [error] SS: 2b
    [2023-03-19 01:26:59.359] [REFramework] [error] Module: 140000000 S:\SteamLibrary\steamapps\common\MonsterHunterRise\MonsterHunterRise.exe
    [2023-03-19 01:26:59.360] [REFramework] [error] Attempting to write dump to S:\SteamLibrary\steamapps\common\MonsterHunterRise\reframework_crash.dmp


    the full log is far too lengthy to put into a comment here. If you need the whole thing, let me know what the best way to send it to you is, and i'll send it. Thank you for the mod either way!
    1. lingsamuel
      lingsamuel
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      Hi, I have DM you my email address, you can send full log to me.