Monster Hunter Rise
0 of 0

File information

Last updated

Original upload

Created by

MrNiggles

Uploaded by

MrNiggles

Virus scan

Safe to use

Tags for this mod

13 comments

  1. NephyrisN
    NephyrisN
    • supporter
    • 0 kudos
    Is there a way I can delete/rename files to not use the Over Edge forms during Demon Mode? I'd like to keep the normal appearance but I don't want to just mess with files if that may end up breaking the mod accidentally.
  2. miyew
    miyew
    • premium
    • 0 kudos
    Can you please update this?
  3. SoulOfDarkest
    SoulOfDarkest
    • supporter
    • 8 kudos
    Such a shame this ain't updated
  4. tetra1051
    tetra1051
    • member
    • 0 kudos
    Please update this mod...
    this mod is so high quality I love play monster hunter with this mod.
    so please...
  5. Lynxi1996
    Lynxi1996
    • member
    • 0 kudos
    Do I EXTRACT to Fluffy under??????
  6. AkuNaRahman
    AkuNaRahman
    • member
    • 0 kudos
    Will this mod be repaired for TU3 or 4... I want to download this, but people said it's broken
  7. citruslatte
    citruslatte
    • member
    • 0 kudos
    Would there possibly be any plans to update this for TU3? Has been my go to mod skin for DB and it's such a shame that it's broken in TU3
  8. lynnmarie
    lynnmarie
    • member
    • 9 kudos
    TU3 seems to have broken this :(
  9. TotonioR
    TotonioR
    • member
    • 0 kudos
    Hello,

    Thanks for the mod, i don't know how do the mod works. But is it possible to put this mod on other layered weapon like Lost code one ? If so, I know that the sheathing animation on Lost Code weapon are different than the others. Maybe it can solve the known issue of sheathing animation on all weapon ?
    1. MrNiggles
      MrNiggles
      • member
      • 65 kudos
      Lost Code does not change any player animation, it only affects weapon animation when it's on your back (floating up and down). I'm not sure about Akuma, but for the rest, the game only calls on one animation file for the weapon type (dual blades, greatsword, etc) you equip, and altering that via modding will affect you regardless of what weapon tree you use from that weapon type.

      Making a weapon it replaces load a separate player animation file is beyond my scope, because of the way the game loads the files.

      Of course, you're welcome to try your theory, Lost Code ID is DB_L124 and DB_R124, rename the pfb files in natives\STM\player\prefab\weapon\DualBlades to that and see for yourself.
  10. citruslatte
    citruslatte
    • member
    • 0 kudos
    Amazing mod, definitely one of my favourite db mods on the site at the moment.

    On another note, I can't seem to get the custom seathing to work? Is it suppose to look like the Archer mod seathing? Not sure what I'm looking for lol
    1. MrNiggles
      MrNiggles
      • member
      • 65 kudos
      custom sheathing option just changes the sheathing animation, so your character doesn't move their arms out to the back to grab the weapon, it's shown in the gif in the description section
    2. citruslatte
      citruslatte
      • member
      • 0 kudos
      Ahh right, I see it in the gif now. I don't believe I can get this to work. I've got all the prerequisites for the mod, the weapon is working fine but not the animation. Personally not a big deal as the mod makes it look cool seathing either way but thought you might want to be aware of it. Though it could just be me being a noob at installing mods;;