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I've never understood why Capcom doesn't just agree to have a button to toggle between the two sets of information or something. Aesthetically I prefer the bloated values, but when comparing weapon strength I prefer the true values. Why can't we see both
this is very niche, but it was great if you can add the 1.15 raw multiplier or 1.45 Elemental Multiplier to SA. Like it was in MHW: Iceborne the case. but i think for all the phials its to much work
I meant the Phial Multipliers. in MH World if you used a SA also the Phial Multipliers was included to the display Damage. For Switch Axe the Phial Multipliers are 1.15 for Raw if a Power Phial 1.45 for Element of a Elemental Phial.
So if the weapon had 1000 raw in World, then at the stats is displayed 1150 (power phial example) and if it had 100 Element, 145 Element was displayed (elemental phial example)
So you are saying that phials are not accounted for display in Rise at all? Implementing it here would be too much work. I am accessing and changing the GUI value directly. Accounting for phials would require me to go into weapon objects and i don't even know what phials are OMEGALUL.
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If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Like it was in MHW: Iceborne the case.
but i think for all the phials its to much work
Elemental multipliers can be added, yes.
in MH World if you used a SA also the Phial Multipliers was included to the display Damage.
For Switch Axe the Phial Multipliers are
1.15 for Raw if a Power Phial
1.45 for Element of a Elemental Phial.
So if the weapon had 1000 raw in World, then at the stats is displayed 1150 (power phial example)
and if it had 100 Element, 145 Element was displayed (elemental phial example)
Implementing it here would be too much work. I am accessing and changing the GUI value directly. Accounting for phials would require me to go into weapon objects and i don't even know what phials are OMEGALUL.