Cheater Prevention & Awareness, for those concerned: Hey, before you post to ridicule me for uploading a cheat mod, please remember that I'm not the original author. It might sound hypocritical, but I do not endorse playing online with random people while using cheats. I appreciate your concerns, but the game will still have a community with or without this mod.
If you're concerned about playing online with cheaters,
Use the code function to add a password to your lobbies so you can play with only people you trust.
If you're too paranoid, don't use the Join Request feature.
Use the Hunter Connect feature to create "private lobbies". Set the name of a Hunter Connect to be the same as your lobby password, and assign that Hunter Connect to the lobby when you're creating it. Use the Hunter Connect menu to manually send out Hunter Connect Invitations to other players that you believe do not cheat.
The owner of a lobby can kick players via the player list.
Look into Monster Hunter communities that match your personal interests and beliefs. For example, you can use a Discord server's "Looking For Group/Game" chat to connect with random players who're part of a community of non-cheaters.
There are many ways you can tailor your online experience. You just need to put in a little bit of effort. If any concerned players would like, they can share communities for Monster Hunter Rise who don't cheat to help make it easier to play with "random" non-cheaters. I can (probably) add communities to this sticky to make them more easily accessible.
This mod was unfortunately inevitable because the primary code behind it was given as part of an example script by the people behind REFramework. Requesting me to take the mod down will just leave an opportunity for someone else to repost it. This mod will always exist regardless of whether or not I delete this page. Ultimately people use mods to create an experience that they enjoy, and I can only hope that those who like to cheat will stick to private lobbies with their friends or use the cheats offline. I repeat this sentiment literally everywhere I can on the mod page and in the script itself.
For Online Use: Please try hosting your own lobby first before claiming that the mod does not work. I have verified several times that the mod works as intended when you are the lobby owner. There are numerous issues with joining other players that I am unwilling to solve, but are fixed if you are the host of the session. Host your own lobby using the "Create Lobby" option at the courier and have people join you from there.
Tips to Run On Sunbreak
Ensure you've placed the script into the correct "autorun" folder in your MONSTER HUNTER RISE folder.
Possible fix for TU6/Bonus Update is up. I hadn't gotten around to updating because I had been away for about a month. Let me know if there are any further issues after you've checked the "Tips to Run on Sunbreak" section of the pinned comment.
I encountered this issue as well. If you remove the sdk hook at the bottom of the file that checks for online, it works again. It's the hook with the comment "--For my own online detection to prevent people from accidentally cheating." Just remove that whole function call and it works for me again for both online and offline. The "Enable" button doesn't show unless you click the "Allow Online" though. Probably could take a closer look at the code to fix that but I'm too lazy :P
Thanks for the pinpoint, replacing line 98 sdk.find_type_definition("snow.LobbyManager"):get_method("isOnline"), for sdk.find_type_definition("snow.LobbyManager"):get_method("IsQuestOnline"), prevents the crash and retains the functionality, with the difference this check is done once you go into a quest and not in/out of a lobby, maybe the author or someone more knowledgeable on REFramework can make the old way work.
The zip file has just one file inside it, x_sharpness_modifier.lua, open it with any plain text editor (I use notepad++ but you can use whatever you want) and look for the line I mentioned, it's almost at the end of the file, then change it.
PS: It'd be polite of you if you didn't expect the people you are asking help from to use google translate, I'm pretty sure nobody else answered your question because they couldn't be bothered to translate :)
92 comments
Hey, before you post to ridicule me for uploading a cheat mod, please remember that I'm not the original author. It might sound hypocritical, but I do not endorse playing online with random people while using cheats. I appreciate your concerns, but the game will still have a community with or without this mod.
If you're concerned about playing online with cheaters,
- Use the code function to add a password to your lobbies so you can play with only people you trust.
- If you're too paranoid, don't use the Join Request feature.
- Use the Hunter Connect feature to create "private lobbies". Set the name of a Hunter Connect to be the same as your lobby password, and assign that Hunter Connect to the lobby when you're creating it. Use the Hunter Connect menu to manually send out Hunter Connect Invitations to other players that you believe do not cheat.
- The owner of a lobby can kick players via the player list.
- Look into Monster Hunter communities that match your personal interests and beliefs. For example, you can use a Discord server's "Looking For Group/Game" chat to connect with random players who're part of a community of non-cheaters.
There are many ways you can tailor your online experience. You just need to put in a little bit of effort. If any concerned players would like, they can share communities for Monster Hunter Rise who don't cheat to help make it easier to play with "random" non-cheaters. I can (probably) add communities to this sticky to make them more easily accessible.This mod was unfortunately inevitable because the primary code behind it was given as part of an example script by the people behind REFramework.
Requesting me to take the mod down will just leave an opportunity for someone else to repost it. This mod will always exist regardless of whether or not I delete this page.
Ultimately people use mods to create an experience that they enjoy, and I can only hope that those who like to cheat will stick to private lobbies with their friends or use the cheats offline. I repeat this sentiment literally everywhere I can on the mod page and in the script itself.
For Online Use:
Please try hosting your own lobby first before claiming that the mod does not work. I have verified several times that the mod works as intended when you are the lobby owner. There are numerous issues with joining other players that I am unwilling to solve, but are fixed if you are the host of the session. Host your own lobby using the "Create Lobby" option at the courier and have people join you from there.
Tips to Run On Sunbreak
I used a 'damage overlay mod' for testing and found that as soon as I activated the mod via reframework menu, other players' DPS went from 40 to 300.
I have doubts that the overlay mod might not be compatible. But added confirmation from someone else might help.
Thank you.
REFramework-26-v1-540-1685921131.
2023/06/24
I have not checked with online play, but it is working fine offline.
sdk.find_type_definition("snow.LobbyManager"):get_method("isOnline"),
for
sdk.find_type_definition("snow.LobbyManager"):get_method("IsQuestOnline"),
prevents the crash and retains the functionality, with the difference this check is done once you go into a quest and not in/out of a lobby, maybe the author or someone more knowledgeable on REFramework can make the old way work.
sdkファイルの出し方がわかりません
The zip file has just one file inside it, x_sharpness_modifier.lua, open it with any plain text editor (I use notepad++ but you can use whatever you want) and look for the line I mentioned, it's almost at the end of the file, then change it.
PS: It'd be polite of you if you didn't expect the people you are asking help from to use google translate, I'm pretty sure nobody else answered your question because they couldn't be bothered to translate :)
Thank you