If you would like to change the armor this mod applies to, navigate to the mod's directory ("...\natives\STM\player\mod\f\pl202" for example) and change the folder and file numbers. So if I wanted to swap Judith to Kamura, I would change the "202" to "200". You can use this link to find what ID you need: https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Armor-IDs#armor-ids
body = is the armor type, waist in this case. Other variants are: helm, wst, arm, leg. 202 = this is the ID of the armor, the wiki link above will help you with this - and should remain updated with future updates of the game.
Edit - Statyk if you think this this will help guide people feel free to copy pasta it into the sticky. If you do, do not credit me lmao <3
- Thanks Zenas :^)
I also HIGHLY recommend using Dytser's Physics Enabler mod. Some models in game come with physics disabled if they dont have a .chain file. This mod enables it for all armors. MAKE SURE TO INSTALL THIS ONE BEFORE MY MOD OR YOU WILL OVERWRITE MY PHYSICS WITH HIS AND BREAK IT. You can get that mod here: https://www.nexusmods.com/monsterhunterrise/mods/220/
Hello. Can you please tell me what your preset is for your first female dark elf character? I want to recreate the same look, if you don't mind it. I would really appreciate it, if you could tell me that^^
Thanks a lot for sharing it. Could you maybe please port it to a armor, that you have from the start of or can unlock early on the game, if its not to much of a problem for you, because i am still at the beginning of the game and don't have acceess to the bishaten armor. I would really appreciate it?
after renaming the files to put the mod on another armor the game crashes (if wearing said armor. if not then it crashes after you go to preview the armor), in my case i am trying to replace valstrax(pl237)
Valstrax and Almudron seem to have specific info required in the .mesh for their armor sets. If it's not set up manually, it will cause crashing. I don't really have any intention on fixing this issue for the time being, if I even could, so I'd recommend putting it over a different armor for now if you need to.
Question though, would it be possible to make the two antennas go with any hairstyle? Like making and option for the headpiece that's just the antennas and not the hairstyle? Maybe even making it a waste option so we can have the complete outfit, antennas and the kitsune ears at the same time, but maybe I'm pushing with this last one.
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The author has locked this comment topic for the time beingand change the folder and file numbers. So if I wanted to swap Judith to Kamura, I would change the "202" to "200". You can use this link to find what ID you need:
https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Armor-IDs#armor-ids
I also HIGHLY recommend using Dytser's Physics Enabler mod. Some models in game come with physics disabled if they dont have a .chain file. This mod enables it for all armors. MAKE SURE TO INSTALL THIS ONE BEFORE MY MOD OR YOU WILL OVERWRITE MY PHYSICS WITH HIS AND BREAK IT. You can get that mod here:
https://www.nexusmods.com/monsterhunterrise/mods/220/
(Edit) Found out how never mind.
Thanks for the great mod, Statyk.
Question though, would it be possible to make the two antennas go with any hairstyle? Like making and option for the headpiece that's just the antennas and not the hairstyle? Maybe even making it a waste option so we can have the complete outfit, antennas and the kitsune ears at the same time, but maybe I'm pushing with this last one.