items set to be taken at the start of a quest only work at the first quest. And from the second quest, items that set to be taken at the start of a combat will be taken at the start of a quest.
I am unable to replicate this. I just did 4 quests and had my items trigger at the start of all quests. All combat items aren't activated until combat starts, and activate each time combat starts.
If you give me more details, I might be able to help. Send a screenshot of your AutoItems config window in reframwork with the Debug Into expanded. Put it in the bug report sections and I'll take a look when I can.
I just tried it again and found I made a mistake. The quest start set items all are ok.
The only little problem is the combat items are also activated at the start of a quest, but they will be active again once enter the combat. so I think it's just fine.
Here is a pic of me just into the quest, you can see the config and also the activated items on the left bottom (Mega Demondrug and Mega Armorskin don't show there but were activated).
I'm having the same issue. The items that are set to "StartOfCombat" also activates at the start of the quest. Did you ever find a way to get around it?
Good mod. There's a little bug, when choose always for max potion, the game will crash. Of course it's meaningless to choose "always" for max potion, and for other options like "weapon draw", everything goes well. So that's a tiny problem. Also, I'm looking for Wide-range supported. Thank you for your efforts.
Thank you for this mod. It takes a lot of time off each hunt to buff up. But I set Mega demondrug and mega armorkskin to start of quest, which also includes after carting as per the instruction, but it doesnt work after carting.
Would be nice to have support for hotkeys. Allowing us to toggle on and off the mod so we can decide wherever the items are consumed incase they're set to "always"
39 comments
thanks for your nice work. hope u can fix this.
If you give me more details, I might be able to help. Send a screenshot of your AutoItems config window in reframwork with the Debug Into expanded. Put it in the bug report sections and I'll take a look when I can.
The only little problem is the combat items are also activated at the start of a quest, but they will be active again once enter the combat. so I think it's just fine.
Here is a pic of me just into the quest, you can see the config and also the activated items on the left bottom (Mega Demondrug and Mega Armorskin don't show there but were activated).
Thanks again for you work.
With this mod installed ,it will prevent the Slo-mo function of the other mod however everything else functions as intended.
Thank u in advance!
Also, I'm looking for Wide-range supported. Thank you for your efforts.