Monster Hunter Rise
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dracahn

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dracahn

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39 comments

  1. Mattiapery95
    Mattiapery95
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    mod is abandoned i think
  2. OnlyA2uka
    OnlyA2uka
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    items set to be taken at the start of a quest only work at the first quest. And from the second quest, items that set to be taken at the start of a combat will be taken at the start of a quest.

    thanks for your nice work. hope u can fix this.
    1. dracahn
      dracahn
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      I will look into this.  Thanks for calling it out.
    2. dracahn
      dracahn
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      I am unable to replicate this.  I just did 4 quests and had my items trigger at the start of all quests.  All combat items aren't activated until combat starts, and activate each time combat starts.

      If you give me more details, I might be able to help.  Send a screenshot of your AutoItems config window in reframwork with the Debug Into expanded.  Put it in the bug report sections and I'll take a look when I can.
    3. OnlyA2uka
      OnlyA2uka
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      I just tried it again and found I made a mistake. The quest start set items all are ok.

      The only little problem is the combat items are also activated at the start of a quest, but they will be active again once enter the combat. so I think it's just fine.

      Here is a pic of me just  into the quest, you can see the config and also the activated items on the left bottom (Mega Demondrug and Mega Armorskin don't show there but were activated).

      Thanks again for you work.

    4. acentec
      acentec
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      I'm having the same issue. The items that are set to "StartOfCombat" also activates at the start of the quest. Did you ever find a way to get around it?
  3. n4d14
    n4d14
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    Is it possible 2 have this mod working with the "Remove Monster Kill-Cam Plus Stylish SlowMo Finishers" mod? 

    With this mod installed ,it will prevent the Slo-mo function of the other mod however everything else functions as intended.

    Thank u in advance!
  4. headshot0052
    headshot0052
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    outdated,crashing in steam version.
  5. kurtjoyce23
    kurtjoyce23
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    Its crashing when I use max potion
  6. christensennn
    christensennn
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    Good mod. There's a little bug, when choose always for max potion, the game will crash. Of course it's meaningless to choose "always" for max potion, and for other options like "weapon draw", everything goes well. So that's a tiny problem.
    Also, I'm looking for Wide-range supported. Thank you for your efforts.
    1. kurtjoyce23
      kurtjoyce23
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      So this one isn't addressed huh? I have the same problem too
  7. Mase123y
    Mase123y
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    The script just shows up as "cannot find current language" even though its set to en-us
  8. thechadmartinez
    thechadmartinez
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    Thank you for this mod. It takes a lot of time off each hunt to buff up. But I set Mega demondrug and mega armorkskin to start of quest, which also includes after carting as per the instruction, but it doesnt work after carting.
    1. bbacmk
      bbacmk
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      Can confirm that it doesn't work after carting
  9. SoulOfDarkest
    SoulOfDarkest
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    Latest version don't work with the mod menu it seem,1.0.0 one did fine
    1. ekudexisisu
      ekudexisisu
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      I have the same symptoms. 1.0.1 worked fine.
  10. MaroKit
    MaroKit
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    Would be nice to have support for hotkeys. Allowing us to toggle on and off the mod so we can decide wherever the items are consumed incase they're set to "always"
    1. ekudexisisu
      ekudexisisu
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      i wrote in the wrong thread