Monster Hunter Rise
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CorvusTheCorvidaeGeneral

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103 comments

  1. Locked
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    2/7: updated to TU4
    2/14: New file name for better reframework menu sorting.
    Please delete the old file "Waterstrike.lua" inside your reframework/autorun folder
  2. dmantisk
    dmantisk
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    The water strike while charging is not working for me.
    Is the waterstrike.lua supposed to be empty?

    Edit : My mistake, I confused the nintendo and xbox face buttons.
    The waterstrike while charging is bound to 'use item/sheath' key which is 'E' for me on keyboard.
    1. jumpupheaven
      jumpupheaven
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      If the other functions of this mod are working, maybe you are pressing the wrong button.
      (On the X-input pad) WS is usually the B button, but WS during charge is the X button.

      As mentioned in the thread above, Waterstrike.lua is an empty file that is not needed and can be deleted.
    2. dmantisk
      dmantisk
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      I'm definitely pressing the correct button, I double checked. I am on Mouse+Keyboard, could that be an issue?

      As for the waterstrike.lua, I tried deleting it, but that didn't work either. Plus, as I understood the pinned comment, it was asking to delete the file from a previous update.
    3. jumpupheaven
      jumpupheaven
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      1.Check file integrity in STEAM.
      2.Installed only this mod and latest version of REFramework. (Be especially careful if you are using Fluffy)
      3. The other features of this mod are working fine.
      If you have all that and it still doesn't work, it could be because of how keyboards vary in how they support simultaneous input, as you say.

      I usually play with a pad, but I was able to get WS during a charge when I tried with the keyboard with the default key settings.
      (It didn't work with the setting for simultaneous input with one key for the keyboard...)
      However, in trying other mods I have found that some of them work with the pad but don't work with the keyboard.
    4. dmantisk
      dmantisk
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      I have checked everything as you said, but the issue persists.
      But it's not a big deal for me.
      Keeping sway changes + lv3 charge after waterstrike alone are more than enough.

      Still, thanks for the help.
  3. UDOOON7777
    UDOOON7777
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    I updated REFramework to the latest version and also turned off other MODs but it doesn't work. As others have said, I don't think the problem is with the gamepad, so how can I get this mod to work?
  4. humpbackkawah
    humpbackkawah
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    Beautiful addition to Hammer's moveset! Still works as of 2/4/2024. Having access to Water Strike feels SO good while charging. Though, I am not able to Impact Crater from getting launched. Either way, excellent work! Thank you so much!
  5. PS2MAN
    PS2MAN
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    The mod menu to enable/disable things not working correctly. Everything is always enabled. Also Big Bang from water strike counter isn't working.
  6. jumpupheaven
    jumpupheaven
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    Again, this mod is indispensable to me.
    Now I can effectively use Water Strike again and glide with Keeping Sway.

    Thanks for the update.And thanks to CountGrish as well!
  7. CountGrish
    CountGrish
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    For anyone interested I've created a temporary fix for TU6.

    Replace the file CopiumWaterstrike.lua(Located in Steam\steamapps\common\MonsterHunterRise\reframework\autorun) with the one from HERE and restart the game(If running).

    CorvusTheCorvidaeGeneral has updated the mod! Use his update instead
    1. byakuwu
      byakuwu
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      Thank you very much kind person, it works perfectly!
    2. jumpupheaven
      jumpupheaven
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      I came across a great fix from your CB mod page.
      This mod is indispensable for me.THX!

      However, the following two points did not work.(I use other mods, so it may be my environment)
      1.Water Strike can now be used during charge.
      2.Evasion and Evade Extender now affects Keeping Sway.

    3. CountGrish
      CountGrish
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      1.Water Strike can now be used during charge.
      I've tested it again and it works for me (No other mod used).
      Could you please check if you have the latest REFramework version installed? This should probably be the problem. Otherwise as you've said, it could be the other mods interfering. Can't really saying without knowing what other mods you have installed.
      2.Evasion and Evade Extender now affects Keeping Sway.
      This is actually my fault. I've used the incorrect IDs.Not sure where do these values come from but I will try to fix it, when I get the chance!

      Do the other options work correctly?
    4. jumpupheaven
      jumpupheaven
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      After re-installing the REF and mods I found the cause of 1 not working.
      It seems there was a problem with the gamepad I use.
      It works now and the other options work fine.
      (I have not tested the behavior when launching teammates)

      Next the CB mod awaits me.
    5. DoopyUwU
      DoopyUwU
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      This fix works like a charm. Thank you! I did have a question. 
      is it possible to modify the switch axe copium to work for update 6? I do not believe the original creator will return 
      to update the rest and I really enjoyed that one.
    6. CountGrish
      CountGrish
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      I'm not an SA user, but I'll take a look once I get back from vacation.

      Done!
    7. GrandLEE
      GrandLEE
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      现在的版本是不是又不能用这个mod了?我的派生并没有任何变化
  8. furonx2
    furonx2
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    Any chance this mod gets updated for TU6?
  9. carterofearth17
    carterofearth17
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    Hey man, would absolutely love an update for the final update. This mod is incredible and makes hammer my favorite weapon in the game. Thank you so much for making it. I'm sure I speak for everyone when I say an update for this in the final version of the game would be just wonderful. Hope it happens. Thanks.
    1. jumpupheaven
      jumpupheaven
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      For your reference, I am attaching the error messages I have identified.

      [REFramework] [error] Attempted to set invalid REManagedObject field:StartFrame
      stack traceback:
      ...sterHunterRise\reframework\autorun\CopiumWaterstrike.lua:108: in upvalue 'WaterstrikeOn'
      ...sterHunterRise\reframework\autorun\CopiumWaterstrike.lua:230: in function <...sterHunterRise\reframework\autorun\CopiumWaterstrike.lua:213>
  10. jumpupheaven
    jumpupheaven
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    It's the mod every hammer user has been hoping for.
    Thanks for updating it.
  11. Pootayto
    Pootayto
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    Thanks for this mod! 

    I maybe asking too much but is there an option to make keeping sway not be affected by evade extender only evade window?
    1. CorvusTheCorvidaeGeneral
      CorvusTheCorvidaeGeneral
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      No. They are tied together
    2. Pootayto
      Pootayto
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      Thanks for answering <3