Monster Hunter Rise
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  1. DSC173
    DSC173
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    For those of you who can't live a day without your cheated sets, here's a sanity check bypasser for you.
    Generic Sanity Bypass

    Also, with the newest version, there is no longer any compatibility with enhanced qurious crafting. If you can't find certain skills, it's likely because you've got that installed.

    The skill list automatically updates itself. Quit asking for updates without even bothering to check if the mod is broken.
  2. dtlnor
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    Max Possible Qurio Aug (11.0.1)
    https://docs.google.com/spreadsheets/d/1FFYv2em4LErylP6_dlzZ7Zt3h76UluzU3f1dpZCeP8w/edit?usp=sharing
    1. andynick
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      Amazing work! Thank you! Someone else asked how to use this, and I think I figured most of it out: Let's take for example Ingot Legs X and we want to add some Attack Boost to it. First of all we look in the ArmorAugPool sheet and see that Ingot is in AugPool 2 and has a total cost of 18. Now we switch to the AugPoolValue and look at the table with AugPool2. Here, we can see that from ID 144 to 148 we have Skill+ so that's what we will target. Switch to Cost-Skill sheet and look for AB, it has 15 cost. Go back to AugPoolValue and look for what Skill+ has a cost of 15, that's where AB can roll (in this case is Skill+ with ID 148). So, we add one point of AB in ID 148 and we remain with 3 cost. If we want to add more skills, then we need to have some drawbacks, like Elem Res- or Defense-. However, I can't figure out what Lv1%, Lv2% and Lv3% mean.
  3. Mikojat
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    hi sorry to bother, i wanna ask i already edit the armor qurio that i want, it changed in armor describtion but in status window it doesnt change. it is supposed to be like that or not ? thankyou in advance
  4. txm520
    txm520
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    Can the operation page of the module be separated separately? It would be more convenient if the operation page could be separated
  5. D3monfiend
    D3monfiend
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    Does anyone know if the mod only handles normal augment or can handle other augment: stability, skill and slot? Like if handle other augments type, the quiro got corrupted. eg. i use augments:slot on a gear and have nice jewel slot but got wrong skill removed. When trying to change the qurio, the quiro got corrupted differ from original augment i got from augment: slot crafting
  6. kann101
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    We can analyze Qurious crafting with MHR-Editor. I had already done it.
    New skills in Qurious crafting are as follows.

    103 Dragonheart Tier-B
    115 Mail of hellfire Tier-B
    121 Embolden Tier-C
    135 Intrepid Heart Tier-C
    138 Stirife Tier-B
    139 Poweder Mantle Tier-B
    145 Wind Mantle Tier-B

    You can edit Qurious Cheating.lua.
    You should edit the relevant section as follows.

    skill[145] = {    46, 35, 36, 18, 19, 20, 21, 32, 33, 34, 39, 40, 41, 47, 54, 60, 63, 64, 65, 66, 81, 105, 106, 118, 52, 53, 100, 101, 102, 121, 135,}
    skill[146] = {    25, 87, 26, 11, 27, 38, 30, 31, 37, 61, 91, 108, 104, 124, 125, 127, 128, 122, 130, 120, 114, 134, 103, 115, 138, 139, 145,}
    1. basement270241
      basement270241
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      which file do you look up in the editor?
    2. kann101
      kann101
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      CustomBuildupEquipSkillDetailUserData.user.2.

      There is this file in \re_chunk_000\natives\STM\data\Define\Player\Equip\CustomBuildup.
    3. PreciousStones8
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      You are doing the Lord's work. Thank you, my brother.
    4. yczs
      yczs
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      thanks a lot bro
    5. hurtumuchly2
      hurtumuchly2
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      I am a caveman with these sort of things. I cannot seem to even open the files to edit anything. Do i need specific software to open re_chunk_000?
      I tried unzipping it after following a prompt to do so and it tells me its corrupted. Works fine when im in game though apart from its missing the skills you have listed above. Sorry to be a pain im very frustrated and confused by it all lol
    6. ToldYah
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      I can't for the love of God find where to put these. I have the latest Qurious Cheating version and the Lua doesn't have any of this.
    7. DSC173
      DSC173
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      Because it was removed in favor of automatically preparing the skills. All skills you can get should be there, although it might be a bit hard to find. Make sure you check all the different tiers.
  7. ToldYah
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    Am I the only one who can't find the Powder Mantle skill?
  8. hawfops
    hawfops
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    YOU SHOULD EXPLAIN THAT THIS IS ONLY FOR THE END OF THE GAME
    IF IT WAS IN THE MIDDLE OF THE GAME IT WOULD BE GOOD BUT AT THE END OF IT IT MAKES NO SENSE
    1. rpzky8
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      It's because Qurio Crafting is unlocked by end-game. And even at end-game, you're stuck with RNG. This mod helps with that immensely.
    2. gerrywjh
      gerrywjh
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      I'm tired of pressing A in front of Smith wasting hours and effort of grinding materials then dumping into the void without getting even one needed skill or slot, this mod just regens my sanity.

      Cheers to the creator! 
  9. Johan770
    Johan770
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    Having some issues with qurious crafting. For instance, I can't equip max level enhancements on any weapon. Any Ideas?
  10. gnarch
    gnarch
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    hey I can't use the mode :
    I do exactly what you ask us to do :
    The main file. Download by dropping the REFramework folder into Rise's root folder (the one that contains the EXE)
    but the mod doesn't launch when I qurious augment an armors.
    con some one help me plz ^^ ? 
    1. Mzeyts
      Mzeyts
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      facts, i dont know how this mod operates tbh
    2. murhc
      murhc
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      Open reframework UI, click on Scripted UI. Click on qurio cheating.
  11. joshuatang01
    joshuatang01
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    Is there a list to see all the skills available? like a full list of all D to S tier as im not sure what some skills are counted as, i cant find mail of hellfire and would be easier to have a search to see if a skill you want is available or not i.e if not then no results. But understandable if this mod only allows for the generic skills too, amazing work and UI.  
    edit: i found mail of hellfire as a B tier after sifting through, my bad but a search or a catalouge would be nice 
  12. Drakclem
    Drakclem
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    I dunno if its normal, but a -3 elemental give more point to spend instead of a -7 elemental, so its a bug, or its how the calculation work?