Monster Hunter Rise
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NiyaKhalifa

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NiyaKhalifa

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21 comments

  1. quynhvisa
    quynhvisa
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    the camera is moving vertically with the body movement and it's make me dizzy, anyone know how to fix that ?
    1. NiyaKhalifa
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      Unfortunately I don't have any time to look further into this at the moment.
      I've wanted to implement this for months, but there's too many other projects to complete.
  2. srasbornik
    srasbornik
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    Is there still a chance of not having the vertical camera be offset? Or is there a mod that may limit the vertical camera's movement?
    1. quynhvisa
      quynhvisa
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      +1
  3. xXRainbowXx24
    xXRainbowXx24
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    Hey just an ask can someone tell me if i can use the mod to make the cam better for playing bow ? 
  4. Lethargickitten
    Lethargickitten
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    Any way to make this only turn on in the non-mission areas?
    1. NiyaKhalifa
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      It works anywhere. Theoretically in cutscenes as well, but i wouldn't recommend trying that.
  5. Rasghal
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    Hey, @NiyaKhalifa amazing work! This makes mh a new game, i just added this to my modlist and it fits perfect! When will we have the fix for the camera? :D
    1. NiyaKhalifa
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      Glad you like it!
      Unfortunately I haven't had the time to add the planned features yet. Maybe another week or two, I don't really know.
    2. Rasghal
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      Ok,thank you for letting me know. Keep it up man! 
  6. admf
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    It seems like it correctly anchors the camera for when panning horizontally, but vertical camera panning seems to always consider itself to be centered in the camera itself. Would it be possible to have, for example, ONLY a height offset that otherwise respects in-game distance setting?
    1. NiyaKhalifa
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      Yes. That's mentioned in the list of planned features.
    2. admf
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      Thank you, and sorry for missing that
    3. NiyaKhalifa
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      No problem! Thank you for the suggestion though!
  7. Matadurr
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    Are there any plans to add secondary scripts to this to where the offset only activates during certain actions?

    Best example, in Iceborne while bowgunning, the camera offset very far to the right when aiming, but only while aiming. This made it easy to strafe in either direction while still being able to see monster attacks clearly and aim without obstruction. In Rise currently, the camera doesn't offset nearly enough when aiming, so if you are trying to strafe to the right, your hunter will often obsure monster attacks and make it harder to precisely aim.

    Something like this would be a huge QoL, especially if the offset transition happened over the course of 30-60 frames or so, so it doesn't "snap" to the new offset.
    1. NiyaKhalifa
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      Unfortunately I don't really have the time or capacity to implement this. Documentation on this is hard to find and I don't really want to bother people who are more experienced/professionals.
    2. Matadurr
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      No worries! The good news is that since you have the basis for this mod, maybe it's possible for another to pick it up and refine it further. Thanks!
  8. aWolfen
    aWolfen
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    lmao i love this

    you unlocked "Playstation Exclusive" mode
  9. lolalou420
    lolalou420
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    I dunno if my settings were just a bit too funky, but trying to do a bow speedrun with this enabled was a bad idea. X)
    1. NiyaKhalifa
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      Yah I mainly used it for video clips and such. I used a close third person in the training room with an evade extender set once and regretted it immediately!
    2. lolalou420
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      tho imma be looking forward to the future version which might be a bit more reasonable for actual gameplay lol ?