Timers for Heavy Bowgun skills, Rising Moon and Setting Sun, and Hunting Horn skills, Bead of Resonance and Sonic Bloom MIGHT (didnt test) not work very well when there is second player present with the same skills.
Could you add the option to save bar positions on a per weapon basis? I like to have the timers directly to the right of the weapon icon but that icon is different length so things like hammer end up with a massive gap between the icon / timer. Cheers.
Oops, I forgot to add it to interface. Its in config file though so for now set "Spirit Gauge Lv" to false in reframework/data/WeaponTimers_settings.json
Also, I don't know how hard it would be or if it's too much to ask but is it possible to add an option to disable the UI element when opening menus? Or if there is a way I can do it myself like the way you helped with disabling the spirit gauge in the json file?
Just a thought, but it might be worth adding a timer for the Gunlance's Wyvern's Fire cooldown. While it does have a metre already in the game, a more precise time count could be handy.
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From a Japanese user
WeaponTimers.lua:1141: attempt to index a nil value (global 'd2d')
getting this error when trying to automatically and manually run this script
And also add for switchaxe wire step and ele burst counter
Thank you!