Monster Hunter Rise

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kmy

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kmyx

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19 comments

  1. kmyx
    kmyx
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    Timers for Heavy Bowgun skills, Rising Moon and Setting Sun, and Hunting Horn skills, Bead of Resonance and Sonic Bloom MIGHT (didnt test) not work very well when there is second player present with the same skills.
  2. PS2MAN
    PS2MAN
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    Could you add the option to save bar positions on a per weapon basis? I like to have the timers directly to the right of the weapon icon but that icon is different length so things like hammer end up with a massive gap between the icon / timer. Cheers.
  3. harulyra
    harulyra
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    I want you to implement the config file so that it can support various languages!
    From a Japanese user
    1. iisnowred
      iisnowred
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      agree, this is useful
  4. Zeroshadowzs0
    Zeroshadowzs0
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    sol: runtime error
    WeaponTimers.lua:1141: attempt to index a nil value (global 'd2d')

    getting this error when trying to automatically and manually run this script
    1. kmyx
      kmyx
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  5. lynnmarie
    lynnmarie
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    Could you add an option to move the label right into the centre of the progress bar?

    And also add for switchaxe wire step and ele burst counter

    Thank you!
  6. DinoDikslam
    DinoDikslam
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    Is it possible to add scaling? id prefer to have it smaller
    1. kmyx
      kmyx
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      Changing timer font size does just that or if you are using progress bar then there are height and width options. Or do you mean something else?
  7. scoutsoul
    scoutsoul
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    Is there any option to resize the ui for it all? Couldn't find it in any of the options. Useful mod, but the ui is too large for me
  8. GoatGawd
    GoatGawd
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    Hello, Love the mod! Could you possibly add an option to disable the spirit gauge level for longsword? Thanks!
    1. kmyx
      kmyx
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      Oops, I forgot to add it to interface. Its in config file though so for now set "Spirit Gauge Lv" to false in reframework/data/WeaponTimers_settings.json
    2. GoatGawd
      GoatGawd
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      I see that you updated the mod with the option so thanks! Now the mod is perfect for me.
    3. GoatGawd
      GoatGawd
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      Also, I don't know how hard it would be or if it's too much to ask but is it possible to add an option to disable the UI element when opening menus? Or if there is a way I can do it myself like the way you helped with disabling the spirit gauge in the json file?
  9. CertainlyNotThatGuy
    CertainlyNotThatGuy
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    Just a thought, but it might be worth adding a timer for the Gunlance's Wyvern's Fire cooldown.  While it does have a metre already in the game, a more precise time count could be handy.
  10. MagicUpper
    MagicUpper
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    Custom settings such as timer position, color, skill name location in relation to the timer, etc. don't seem to save between launches of the game. 
    1. kmyx
      kmyx
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      • 6 kudos
      Try reseting scripts after you set stuff up.
  11. foxinvictus
    foxinvictus
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    Great Work! is it possible to add a Timer for Switch Axe that shows the remaining time of the Amp State?