I'd like to make that available in some update when I get around to it, but I'm not sure when. I don't have a problem with the increased amount of information and clutter, as there is an option to show/hide it, so people who are concerned about it can adjust it on their own.
So I made a Korean "localization" for the mod. Although I have no idea how to make it change automatically, I just replaced all the English text with Korean and cleaned up the text so that it looks nice best I could. It seems nexus doesn't like it when I paste in Korean in the comments. anyway I can help with implementing it?
Good job! But I'm sorry, but there's no end to the localization work if I start them, and I'm not considering having it uploaded as an optional file because I can't support it later on.
I'm taking the stance that even if you can't read English, you can understand the meaning of this mod by looking at the moving numbers because this mod display is quite simple. I'm not an English-speaking person either.
Well it's something you've made for us, so... I don't mind if you give them out to your friends personally. Or if you ask me, you can upload the Korean localized version created by Newend03 as a separate mod if you want to do so.
Cool. I have no idea how to upkeep it myself and since I've barely done anything to it I feel bad uploading it as my own. I just thought it was a great mod and wanted to ask before I do anything with it.
Thanks for asking. I'm not trying to restrict anything in particular, and I'm open to modifications if they make the user more comfortable. This mod is just an extension of the one I made for myself because no one else made anything similar (that's why I only had a Insect Glaive and a Bow in the first version).
If someone makes something better, I'll like to DL it and use it myself :)
Is it possible for you to make D2D optional? The Steam Deck isn't able to use D2D, sadly, so anything that requires it crashes the game. Coavins DPS Overlay made it optional but I have no idea how much work that required.
Good news ! Newly supporting with no D2D in ver1.6.
However, it is still recommended to use D2D, because with no D2D display setting is very limited. It might be a little hard to see, but I did the best I could.
would it be possible to add functionality for armor/non-weapon specific buffs, such as adrenaline, status trigger, furious, latent power etc? otherwise great mod, good work
I wanted to display that as well before the first release, but I gave up once because the sources and methods of obtaining the values were different from the weapon-related information.
I have the desire to do it, but I can't promise anything as this is the first mod I've created and I'm exploring a lot of things.
Absolutely love the work you've done with this mod. As a glaive main, this is an absolute godsend. Would you consider adding new boxes for general buff and debuff timers? I know hunterpie is available for that but I simply can't stand how tedious and restrictive it is to mess with the UI settings on that app. You seem to implement those things much better.
I created the mod because the glaive is my main too and I wanted to show the buff time of the glaive . So I'm glad to see other glaive user being happy.
I wanted to display that as well before the first release, but I gave up once because the sources and methods of obtaining the values were different from the weapon-related information.
I have the desire to do it, but I can't promise anything as this is the first mod I've created and I'm exploring a lot of things.
Thanks for the report. Hmmm... it seemed to work fine in my environment. The mod only picks up and displays the specified game side values, so its maybe the game side specifications? Or it might be influenced by other mods.
If possible, could you please elaborate on the circumstances in which it occurs and whether it is reproducible?
43 comments
I don't have a problem with the increased amount of information and clutter, as there is an option to show/hide it, so people who are concerned about it can adjust it on their own.
But I'm sorry, but there's no end to the localization work if I start them,
and I'm not considering having it uploaded as an optional file because I can't support it later on.
I'm taking the stance that even if you can't read English, you can understand the meaning of this mod by looking at the moving numbers because this mod display is quite simple.
I'm not an English-speaking person either.
Well it's something you've made for us, so...
I don't mind if you give them out to your friends personally.
Or if you ask me, you can upload the Korean localized version created by Newend03 as a separate mod if you want to do so.
I'm not trying to restrict anything in particular, and I'm open to modifications if they make the user more comfortable.
This mod is just an extension of the one I made for myself because no one else made anything similar (that's why I only had a Insect Glaive and a Bow in the first version).
If someone makes something better, I'll like to DL it and use it myself :)
Newly supporting with no D2D in ver1.6.
However, it is still recommended to use D2D, because with no D2D display setting is very limited.
It might be a little hard to see, but I did the best I could.
I wanted to display that as well before the first release, but I gave up once because the sources and methods of obtaining the values were different from the weapon-related information.
I have the desire to do it, but I can't promise anything as this is the first mod I've created and I'm exploring a lot of things.
So I'm glad to see other glaive user being happy.
I wanted to display that as well before the first release, but I gave up once because the sources and methods of obtaining the values were different from the weapon-related information.
I have the desire to do it, but I can't promise anything as this is the first mod I've created and I'm exploring a lot of things.
Hmmm... it seemed to work fine in my environment.
The mod only picks up and displays the specified game side values, so its maybe the game side specifications? Or it might be influenced by other mods.
If possible, could you please elaborate on the circumstances in which it occurs and whether it is reproducible?
I dont know much about GreatSword so i'll think about what player wants to see for their QOL.
i did. please check out for ver1.1.
> linalt
i can't promise anything, but requesting is absolutely okay.
i supported LongSwords Spirit Gauges newly, so please check out for ver1.1.
good hunting.
happy hunting.