Monster Hunter Rise
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ZS1

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ZS1

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38 comments

  1. balkangamer
    balkangamer
    • supporter
    • 0 kudos
    Does the Mod work with the aktual TU? Please keep it updated, your Mod is wonderful :)
  2. apk001
    apk001
    • member
    • 0 kudos
    Is the latest version of Sunbreak game available?
    1. taki2002
      taki2002
      • member
      • 1 kudos
      I made the Targeted boost version compatible with sunbreak for myself. If original author doesn't manifest himself. I'll release mine (Fluffy manager style).
    2. gibsonfender32
      gibsonfender32
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      Great!!! I would love to see it released.
    3. xxjaykayteexx
      xxjaykayteexx
      • member
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      I would love to get that on Fluffy manager
    4. taki2002
      taki2002
      • member
      • 1 kudos
      Original author seems inactive on MH:Rise at the moment. So here is the link for the updated version. Sunbreak compatible. Only the targeted boost version was updated.
      Targeted wirebug boost for sunbreak
      All original work to be credited to ZS1
  3. shuiqiusha
    shuiqiusha
    • member
    • 0 kudos
    Can you make a update  for Sunbreak?
  4. muymlem
    muymlem
    • member
    • 0 kudos
    Hope you are working on this for sunbreak, tysm
  5. Anyoalen
    Anyoalen
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    • 0 kudos
    Any chance you're working to update this for Sunbreak?
  6. senteurmoisie
    senteurmoisie
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    • 0 kudos
    Can you make a REFramework script?
  7. NewPlayerSo
    NewPlayerSo
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    • 0 kudos
    How do I customize the pak file to change the percentage? Want to make the Horizontal and Vertical close to 75% like the targeted one.
  8. Byrgenwerthcollege
    Byrgenwerthcollege
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    it crashes a lot
  9. FBosa
    FBosa
    • supporter
    • 0 kudos
    Able to disable this mod while in-battle? As it makes me fly over my target most of the time.
    1. lynnmarie
      lynnmarie
      • member
      • 9 kudos
      I second this! cheating implications aside, this also makes them clunky in battle because you overshoot often.
    2. ZS1
      ZS1
      • member
      • 31 kudos
      1. If you overshoot, aim lower.
      2. Making it combat-aware would require REF, not gonna do that. This is one miniature file that I changed to playtest whether the game recognizes the mods I made, and I just decided it was a nifty, handy little thing to publish as-is.

      Edit: Considering I changed an internal file, I'm not even sure you could get it to work with REF.
    3. ZS1
      ZS1
      • member
      • 31 kudos
      Made you guys a compromise. The new file should only affect targeted wiredashes (Aim+RT), not the other ones (Aim+B/Y).
      Maybe that'll work for you.
    4. FBosa
      FBosa
      • supporter
      • 0 kudos
      Amazing thank you!
    5. BlargedyBlargedy
      BlargedyBlargedy
      • member
      • 0 kudos
      is there a way to increase the hop distance for the aimed jump only? I like the compromise that only the aimed ones are boosted, but I'd like it up to 200% if possible. 
  10. EclipsedDK
    EclipsedDK
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    • 0 kudos
    I'm unable to get any version to work even when it's the only pak in the game directory. Did I miss a patch that broke it?

    Edit: Turns out it's conflicting with Schneitizel's Level Max for Skill (Armor Only)
    1. ZS1
      ZS1
      • member
      • 31 kudos
      No idea why that would be, the file I changed contains only wirebug movement and nothing related to armor or skills.
      I would guess he might've had the file left-over in the archive. If that's the case, make sure the Wirebug Boost pak is loaded after Schneitizel's mod, that'll overwrite the remnant file in his archive.