I made the Targeted boost version compatible with sunbreak for myself. If original author doesn't manifest himself. I'll release mine (Fluffy manager style).
Original author seems inactive on MH:Rise at the moment. So here is the link for the updated version. Sunbreak compatible. Only the targeted boost version was updated. Targeted wirebug boost for sunbreak All original work to be credited to ZS1
1. If you overshoot, aim lower. 2. Making it combat-aware would require REF, not gonna do that. This is one miniature file that I changed to playtest whether the game recognizes the mods I made, and I just decided it was a nifty, handy little thing to publish as-is.
Edit: Considering I changed an internal file, I'm not even sure you could get it to work with REF.
is there a way to increase the hop distance for the aimed jump only? I like the compromise that only the aimed ones are boosted, but I'd like it up to 200% if possible.
No idea why that would be, the file I changed contains only wirebug movement and nothing related to armor or skills. I would guess he might've had the file left-over in the archive. If that's the case, make sure the Wirebug Boost pak is loaded after Schneitizel's mod, that'll overwrite the remnant file in his archive.
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Targeted wirebug boost for sunbreak
All original work to be credited to ZS1
2. Making it combat-aware would require REF, not gonna do that. This is one miniature file that I changed to playtest whether the game recognizes the mods I made, and I just decided it was a nifty, handy little thing to publish as-is.
Edit: Considering I changed an internal file, I'm not even sure you could get it to work with REF.
Maybe that'll work for you.
Edit: Turns out it's conflicting with Schneitizel's Level Max for Skill (Armor Only)
I would guess he might've had the file left-over in the archive. If that's the case, make sure the Wirebug Boost pak is loaded after Schneitizel's mod, that'll overwrite the remnant file in his archive.