Monster Hunter Rise
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49 comments

  1. DSC173
    DSC173
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    Locked
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    Before you comment that it doesn't work, read the actual requirements for the mod, thanks.
  2. hunghung151
    hunghung151
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    Worked with other languages
  3. spboxer3
    spboxer3
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    Still working in ver15.0.0.0, for someone said nothing happened guys: 
    there is no message when export done, you should check reframework/data/TalismanExporter folder directly.
    1. ryujedong
      ryujedong
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      I've not got a data folder inside reframework, not even got a folder inside the reframework folder... I've gone to 
      AppData\Roaming\Vortex\monsterhunterrise\mods\REFramework-26-1-3-5-1664161771
      and all that's in there is dinput8.dll

      I've got other mods installed so I can confirm that reframework is working for the other mods but I don't have anything else. 
      Good to know that there's no message when the export is done but as far as I can tell nothing happens at all?

      So far I've tried...
      Restarting the game
      Opening the equipment box for my character
      Reinstalling the mod

      ...what else can I do?
    2. Sephrik
      Sephrik
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      If you're using vortex it won't be located in the mod files vortex uses, instead it will be located in the rise install folder, for example F:\SteamLibrary\steamapps\common\MonsterHunterRise\reframework\data\TalismanExporter for me.
    3. ryujedong
      ryujedong
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      You're a godsend, it's there. Thank you!
  4. dikaexsa
    dikaexsa
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    Is this work from now??
    1. KaSaDa529
      KaSaDa529
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      I just checked if the mode is working, and it worked well.

      TU5.
  5. rastafarelis741
    rastafarelis741
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    After clicking in Export, nothing happens.

    TU4.
  6. Justicek02nd
    Justicek02nd
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    Is there an video to get this mod started? Extremely lost.
  7. thatdc
    thatdc
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    Hello, is there a way to export only the talismans marked as 'locked'?
    1. PukaPuka347
      PukaPuka347
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      Change
      if v._IdType == 3 then
      to
      if v._IdType == 3 and v._IsLock then
  8. jayykawai
    jayykawai
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    I am not sure if im doing this wrong but I am getting quotation marks on the setbuilder so it does not actually read the first skill of the talisman.
  9. lprsti99
    lprsti99
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    Any chance of an edit that only exports locked talismans? I've got more than the wiki can import, and getting rid of them en masse is a pain.
  10. onionknight107
    onionknight107
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    Thanks for developing this mod. Do you have any plans making something that could export qurious crafts? The wiki-db website has already updated the import function for qurious craft. Hope that we could have a qurious exporter similar to talisman exporter.
    1. Shcrotum
      Shcrotum
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  11. easyliu021
    easyliu021
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    Thanks for writing this mod! It's really a life saver.
    However, after updating Reframework to 1.3.4 (the only version that works with the game right now) and also using the latest version of Talisman Exporter, I waited for 20min after clicking "Export" and the output file was still 0KB. My output txt file was ~20KB several weeks ago the last time I exported using this mod and I haven't had any new talismans since then. Do you have an idea what's going on? I don't have any other mods except for reframework and this one.
    1. Klutonec
      Klutonec
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      Same here, 0KB exports.
    2. DSC173
      DSC173
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      I've got no clue. Must've been a change to reframework that broke something. I'll see what praydog has to say.
    3. TangyuanMeow
      TangyuanMeow
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      Can confirm the 0KB problem. REFramework 1.3.0 here (it works with the new game update as long as you do NOT enter fullscreen mode; 1.3.4 is required for fullscreen mode). Before the game update I was able to export fine (thanks a lot!). Since the v11.0.1 update this 0KB issue is showing up.
    4. DSC173
      DSC173
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      Okay, so apparently it seems v11.0.1.0 added some new layer of security for god knows what reason?
      The mod still works as long as you have your talisman inventory open (go to change equipment, and open the menu for changing your talisman), so for now, that's the makeshift solution.

      Edit: Nevermind, took me like half a minute to bypass it and make an update