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EggTargaryen

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dzxrly

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43 comments

  1. dzxrly
    dzxrly
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    Sticky
    Ver1.3 - FEATURE UPDATE:
    1. In this version, item set load tip and item NOT ENOUGH tip will show in the game. [New Additional Requirements: REFramework D2D]
    To open the feature above, you should open the REFramework menu and click the Script Generated UI, then check two SHOW BUTTONs!


    Ver1.2 - BUG FIX:

    1. Fix a bug that makes REF UI start flickering in the Training Area, thx for @bbacmk's reporting.
    PS: Please DO NOT click the Reload Item Set List button in the Training Area, it will cause the options in the dropmenu to disappear.


    Ver1.1 BUG FIX:

    Fix a bug that makes your selection locked on the first item set, caused by the converter of String & Integer & Float.

    I hate Implicit Type Conversion :(
  2. dzxrly
    dzxrly
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    Guys, I have found the API to read the radial loadout index with your item set (snow.data.PlItemPouchMySetData.get_PaletteSetIndex()), but I can't find out the API to save the new index. Do you have any ideas?
  3. xingtianji
    xingtianji
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    1. xingtianji
      xingtianji
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      https://www.caimogu.cc/post/221769.html
    2. opabu08
      opabu08
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      ?????
    3. opabu08
      opabu08
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      Thanks for the tutoring! ( cant use Chinese on the damn website)
    4. w654657
      w654657
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      ???????
    5. ssxx1
      ssxx1
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      ?????????????????????????????????
  4. wsfwsfwsf
    wsfwsfwsf
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    nice
  5. ggggggggoliii
    ggggggggoliii
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    try this by my favorite person adam092528

    "I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."

    1/5 working~
  6. Dune0z
    Dune0z
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    ?




    So I'm running into this issue above ^ Where the mod options is cut off and seperated from the main folder. Any idea how to fix this?
  7. Treking1
    Treking1
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    Getting Error and other mods not working here try this by my favorite person adam092528

    "I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."
  8. SoulOfDarkest
    SoulOfDarkest
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    totally gone as of TU2? Can't seem to make it work now
    1. uria369
      uria369
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      same here
  9. KuroiShadow
    KuroiShadow
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    Thank you for this mod! It's so useful!
    Is there a chance for it to be implemented with Custom In-Game Mod Menu API? I use remote play and it's complicated for me to use REFramework on the fly, so it'd be useful to be able to change the item set with a in-game menu...
    Mod in question: https://www.nexusmods.com/monsterhunterrise/mods/1292
  10. bbacmk
    bbacmk
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    I'm getting this error when a quest fails. My game will be stuck in the ending animation, but won't progress to the reward screen.
  11. Miep1234
    Miep1234
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    Don't mind me. i did not actually selected a loadout just loaded them
  12. waterkrow
    waterkrow
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    Thx made it 
    But I can't use it. Because I can't find anymenu in under UI
    PLZ CHK IT
    1. xingtianji
      xingtianji
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      move the reframework window away and you will find it behind....