Ver1.3 - FEATURE UPDATE: 1. In this version, item set load tip and item NOT ENOUGH tip will show in the game. [New Additional Requirements: REFramework D2D] To open the feature above, you should open the REFramework menu and click the Script Generated UI, then check two SHOW BUTTONs!
Ver1.2 - BUG FIX: 1. Fix a bug that makes REF UI start flickering in the Training Area, thx for @bbacmk's reporting. PS: Please DO NOT click the Reload Item Set List button in the Training Area, it will cause the options in the dropmenu to disappear.
Ver1.1 BUG FIX: Fix a bug that makes your selection locked on the first item set, caused by the converter of String & Integer & Float.
Guys, I have found the API to read the radial loadout index with your item set (snow.data.PlItemPouchMySetData.get_PaletteSetIndex()), but I can't find out the API to save the new index. Do you have any ideas?
"I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."
Getting Error and other mods not working here try this by my favorite person adam092528
"I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."
Thank you for this mod! It's so useful! Is there a chance for it to be implemented with Custom In-Game Mod Menu API? I use remote play and it's complicated for me to use REFramework on the fly, so it'd be useful to be able to change the item set with a in-game menu... Mod in question: https://www.nexusmods.com/monsterhunterrise/mods/1292
43 comments
1. In this version, item set load tip and item NOT ENOUGH tip will show in the game. [New Additional Requirements: REFramework D2D]
To open the feature above, you should open the REFramework menu and click the Script Generated UI, then check two SHOW BUTTONs!
Ver1.2 - BUG FIX:
1. Fix a bug that makes REF UI start flickering in the Training Area, thx for @bbacmk's reporting.
PS: Please DO NOT click the Reload Item Set List button in the Training Area, it will cause the options in the dropmenu to disappear.
Ver1.1 BUG FIX:
Fix a bug that makes your selection locked on the first item set, caused by the converter of String & Integer & Float.
I hate Implicit Type Conversion :(
https://www.caimogu.cc/post/221769.html
"I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."
1/5 working~
So I'm running into this issue above ^ Where the mod options is cut off and seperated from the main folder. Any idea how to fix this?
"I worked around this by renaming itemSetAutoResupply.lua to xitemSetAutoResupply.lua, this forces the mod to load last and allows the other UI tabs to show up correctly."
Is there a chance for it to be implemented with Custom In-Game Mod Menu API? I use remote play and it's complicated for me to use REFramework on the fly, so it'd be useful to be able to change the item set with a in-game menu...
Mod in question: https://www.nexusmods.com/monsterhunterrise/mods/1292
I'm getting this error when a quest fails. My game will be stuck in the ending animation, but won't progress to the reward screen.
But I can't use it. Because I can't find anymenu in under UI
PLZ CHK IT