Monster Hunter Rise

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uVeCToRu

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uVeCToRu

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148 comments

  1. SerenityAbyss
    SerenityAbyss
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    Well, that's a little sad. This is a perfect mod for its purpose, but it hasn't been updated for tu6 and doesn't work. I'll keep an eye out for an update, but I guess I am dreaming if it hasn't been updated since :(
  2. NlTRAMTurk
    NlTRAMTurk
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    hey can we get a tu6 update? 

    this mods a banger and i like the artstyle of default kamura so i don't wanna switch to somethin gelse
  3. yoroi666
    yoroi666
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    I tried the update, but there are some monsters that are not reflected so far. I downloaded it when I was playing before, but it's not reflected from around the Tamamitsune rare species. This did not change even after deleting the rechunk file and downloading.Does it have something to do with the fact that it always says "Generating mod files please wait" when creating it for the first time?
    1. uVeCToRu
      uVeCToRu
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      Are you using Fluffy mod manager or are you generating a pak patch file?

      If you're using the Fluffy mod manager, be sure that you uninstall the mod in the manager and "Re-read game archives" before re-installing the updated version.

      It shouldn't have anything to do with the message "Generating mod files please wait." Every time the program runs, it creates a temporary folder on your computer where it saves the appropriate image assets as you select the the settings for your mod. When you press "generate mod," it takes the image assets that it made and saves them in the temp folder in either PAK format or Fluffy mod format. If you then click "generate mod" again using the same settings before closing out and re-starting the mod generator program, it will skip over the "generating mod files" message and go straight to the folder selection, since there is still a copy of the mod in the temp folder.
    2. yoroi666
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      Up until now I've been using pak, but I tried using fluffy and it worked fine. However, pak no longer has an infinite load, but it seems that it still does not respond from the rare species of Tamamitsune.
  4. kawlin
    kawlin
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    Hey, update v16 is droping.
    could we have it for the mod please ? thx
  5. lucius123412
    lucius123412
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    Holy crap! Judging from the screenshots, everything is weak to blast.
    1. zxeoc
      zxeoc
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      Those monsters happened to be weak to blast. The plugin works correctly.
  6. shawndstaz
    shawndstaz
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    May need an update for tu5!
    1. uVeCToRu
      uVeCToRu
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      Update finished!
    2. shawndstaz
      shawndstaz
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      Thank you so much! Appreciate it!
  7. wsfwsfwsf
    wsfwsfwsf
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    I want to use this mod with MHW style icons from FanonMonsterHunter and in TU4
  8. Rymea
    Rymea
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    My Anti-Virus, says its infected with a Trojan
    and also some online Scanner say the same
    1. uVeCToRu
      uVeCToRu
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      It's really hard to package up an exe file with python that passes every single different virus software on the planet. There's always gonna be a few that flag a given exe file whether or not I actually put a virus in it (not that I even know how to do that). There are a few more niche virus softwares that flag it, but the vast majority of them give it a pass. You can use VirusTotal.com to see a list of all the software vendors that passed it if you're uncomfortable just taking my word for it that this mod is simply a passion project that I made for myself and to share with the community.
  9. terraJam149
    terraJam149
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    Hi there, had no problems with version 3.5 but version 3.6 just prompts the generating windows (the 1 that says Please wait...and it stays like that indefinitely) and no command prompt screen popped up after which 3.5 did automatically. Any advise? My winrar is installed correctly.
    1. uVeCToRu
      uVeCToRu
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      Hmmmm... By any chance are you trying to generate the mod that shows the "weakest 2 elements?"

      I've been able to get the app to replicate your issue, but only when I select that mode. I'm not sure why it's happening, but I'll look into it.

      In the meantime, all of the other options seem to be working if you can make due with it just showing the weakest element.
    2. jaingols
      jaingols
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      I have the same problem, exclude "weakest 2 elements" will work fine
    3. uVeCToRu
      uVeCToRu
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      Turns out I forgot that I needed to create the dual weakness image asset for the generator to use on Chaotic Gore Magala. When the generator attempted to use it, the program hung because it was trying to load an asset that wasn't there. I fixed it and it should be running fine now.
    4. terraJam149
      terraJam149
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      Its working now, no issues with generating. Thanks for the fix and your work.
  10. idogadol
    idogadol
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    Is there a way to generate it so different monsters have different images? For example, I want Aknosom to show only Effective Ailment and Rampage Gems, and Basarios to show Elemental Weakness, Effective Ailments and Rampage Gems.
    1. uVeCToRu
      uVeCToRu
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      I'm afraid that with the way that the code is currently written, adding that functionality would essentially require a complete re-write and TBH I'm just not up for re-doing it all right now.