Now works better in Lobbies, but with one glaring issue outstanding - if there is a network error which splits up the Quest, Followers may end up scattered between the individual game sessions, which causes an infinite load on Quest completion. So, don't bother playing it out if that happens.
Version 2.2.0 attempts to prevent crashes introduced in TU3. These appeared to be caused by Followers in the 3rd and 4th slots using specific weapons, which are now disallowed.
If you continue to encounter crashes after updating, please provide details in the Bug section!
here's something i've noticed.. when i put Fiorayne on first list of the follower , and the rest of follower wont came out. but when i put her in second list , they will come out in the field and help you hunting.
i think thats the bug, anyone have the same issue ?
Are Anomaly Investigations in Multiplayer an issue since they are new or is there an inherent problem with them that is impossible to solve? Since that seems to be what the post-game is all about right now so it would be a shame if it wouldn't work for good
I have a problem literally after I install the mod game one game and it works fine and I play another one and almost at the end of the hunt the game explodes and so it stays in all the hunts
works on TU5 or whatever update is current at time of writing (3/20/2024), PROVIDED you implement a small fix, which i've detailed below. i've only tested with 2 followers, but it seems to work fine, with no errors thrown in the REFramework UI. this is supposed to fix the issue of the followers not spawning in at mission start.
the issue is in MonsterHunterRise\reframework\data\Follow_Me!.json note that this is NOT the .lua file, but rather the .json file created after you've launched the modded game once.
open that file in your text editor of choice (Notepad++ works great), and AFTER lines 22 and 27 both (the ones reading "SafeWeapon": 0,), you'll need to add the following on a NEW LINE:
"Weapon": 1, when you're done, it should look something like this:
note the highlighted parts, and note that's 2 new lines added to the file in total. assuming you've changed nothing else in the files or settings, this should fix the problem as it did for me. it might fix it even if you did.
It does not appear in the framework "script generated UI" section. Other mods show, this one don't. Any tips? I installed it with Fluffy (every single other mod works fine)
I take it these guys are balanced around high rank + and they just beat on low rank so hard it doesn't matter what you're settings are, the monsters still get slapped silly, right? I've got HP multipliers maxed out and damage multipliers turned way down.
478 comments
If you continue to encounter crashes after updating, please provide details in the Bug section!
i think thats the bug, anyone have the same issue ?
the issue is in MonsterHunterRise\reframework\data\Follow_Me!.json
note that this is NOT the .lua file, but rather the .json file created after you've launched the modded game once.
open that file in your text editor of choice (Notepad++ works great), and AFTER lines 22 and 27 both (the ones reading "SafeWeapon": 0,), you'll need to add the following on a NEW LINE:
"Weapon": 1,
when you're done, it should look something like this:
note the highlighted parts, and note that's 2 new lines added to the file in total. assuming you've changed nothing else in the files or settings, this should fix the problem as it did for me. it might fix it even if you did.
anyway, godspeed o7