Monster Hunter Rise

[SUNBREAK] VERSION 2.3 RELEASE

Large Monster UI:

  • Mapped Chaotic Gore Magala, Risen Kushala Daora and Risen Teostra part names;
  • Monster capturability status is now tracked properly: afflicted and apex monsters won't have capture line anymore;
  • Lucent Nargacuga, Chameleos and Risen Chameleos now have dynamic UI disabled when they are in stealth. It's their core mechanic and the overlay was ruining the experience too much. I won't revert this change!
  • Ailment Buildup UI name bug should be fixed.

Damage Meter UI:
  • Player Cart Count hooks has been changed. It now should work properly;
  • Total Cart Count/Max Cart Count label has been added;
  • DPS freezing on quest end fixed, will now work when returning/abandoning too;
  • Added followers as separate entities.

Misc:
  • Game status tracking has been reworked, now it allows to control when to display the overlay modules more precisely. Respective module visibility options has been added: in training area, in cutscene, during quest loading, during quest start animation, when playing quest, during killcam, during quest end timer, during quest end animation, on quest end screen, on reward screen, on summary screen.
  • Added use_d2d_if_available option for users too manually control the renderer in use. Located at: Customization Menu -> Global Settings -> Renderer.

P.S. Buddies as separate entities are not yet supported, even thou I already added respective options to Customization Menu!

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GreenComfyTea

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