Good idea for a mod! I'm thinking of changing the prices myself, but I would go with 1000 for most minor, 5000 for most major, and 20000 for most relics. The steep scaling would be because two minors need to be a lot cheaper than one major, since they confer the same benefits but take up twice as many slots. They also have a higher risk of being replaced by another artifact you find. The same principle goes for major-relic.
My prices start as low as 1000 so that Dungeon can quickly buy some minor artifacts in their Black Market, which is available already at level 3 for just 500 gold.
Would you be interested in hosting that version as optional files? I know it's more work for you, but I still figured you might be interested. In that case, could you provide the raw files instead of an .exe? I'm very careful with those and prefer to insert the data myself.
Strategic: The cost of Smaller Artifacts is based on $1000 gold per attribute. Medium Artifacts will cost 2.5x more and Relics 2.5x more than medium ones. ———————————————————————————————————————————————————————————————————————— Examples: Artefact / old Price / new Price (takes days to pay) ———————————————————————————————————————————————————————————————————————— Minor artifacts (ex. +2 defense) are cheaper. Cost $ 3000 => now $ 2000 Medium artifacts (ex. +4 def). Cost $ 5000 => $ 5000 (unchanged) Greatest artifacts (ex. +8 def) are expensive. Cost $ 7000 => now $12000 "Purse of Endless Gold" $ 4000 (tdp 16 days) => now $ 2000 (tdp 8 days) "Bags of Endless Gold" $ 6000 (tdp 12 days) => now $ 5000 (tdp 10 days) "Chest of Endless Gold" $10000 (tdp 10 days) => now $12000 (tdp 12 days)
4 comments
Good idea for a mod! I'm thinking of changing the prices myself, but I would go with 1000 for most minor, 5000 for most major, and 20000 for most relics. The steep scaling would be because two minors need to be a lot cheaper than one major, since they confer the same benefits but take up twice as many slots. They also have a higher risk of being replaced by another artifact you find. The same principle goes for major-relic.
My prices start as low as 1000 so that Dungeon can quickly buy some minor artifacts in their Black Market, which is available already at level 3 for just 500 gold.
Would you be interested in hosting that version as optional files? I know it's more work for you, but I still figured you might be interested. In that case, could you provide the raw files instead of an .exe? I'm very careful with those and prefer to insert the data myself.
... However ...
New version 0.7 - Rehabilitated Select Preset, new tables, recompiled with .NET Framework 4.8
Summed up:
Original Prices: 3000 | 5000 | 7000
Preset 'Default' (aka Linear): 2000 | 4000 | 8000
Preset "Strategic" (aka Hard): 2000 | 5000 | 12000
Preset "VeryHard": 3000 | 6000 | 12000 ........................................ not implemented :P
Strategic: The cost of Smaller Artifacts is based on $1000 gold per attribute.
Medium Artifacts will cost 2.5x more and Relics 2.5x more than medium ones.
————————————————————————————————————————————————————————————————————————
Examples: Artefact / old Price / new Price (takes days to pay)
————————————————————————————————————————————————————————————————————————
Minor artifacts (ex. +2 defense) are cheaper. Cost $ 3000 => now $ 2000
Medium artifacts (ex. +4 def). Cost $ 5000 => $ 5000 (unchanged)
Greatest artifacts (ex. +8 def) are expensive. Cost $ 7000 => now $12000
"Purse of Endless Gold" $ 4000 (tdp 16 days) => now $ 2000 (tdp 8 days)
"Bags of Endless Gold" $ 6000 (tdp 12 days) => now $ 5000 (tdp 10 days)
"Chest of Endless Gold" $10000 (tdp 10 days) => now $12000 (tdp 12 days)