I swapped over to a rogue instead, and haven't gotten around to tweaking the bard for the dungeon update. I'll try to get him added as an optional file at some point!
I saw where you said that you had plans on making monster cards. Do you still intend to do that? If not, it's understandable, but I really appreciate these. Balancing, for me, is one of the less interesting aspects.
Yup, I've been working on them off and on since the dungeons update. It's a bit harder since there are a lot more monsters. I'm focusing on the traditional ones (wolf, rat, bear, kobold, skeleton, undead, etc. etc.). Nothing too fancy. Still tricky to balance for solo combat with the different classes, but it's going well. No ETA though I'm afraid.
Experimenting between giving the "main" monsters full ability rosters:
Spoiler:
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And the smaller "filler" monsters abilities every other level or so:
It's really neat how they have the data in the pictures! But yes it was very tedious so I'm happy to help! It's much easier to tweak a few numbers or swap out some abilities once you've got a baseline.
I haven't used the classes as monsters or seen them duel, so that area likely still has some balancing to do.
Realistically though that sounds like a likely outcome if they were both the same skill level lol. I hope the game adds deeper variance in player skill.
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Experimenting between giving the "main" monsters full ability rosters:
And the smaller "filler" monsters abilities every other level or so:
Realistically though that sounds like a likely outcome if they were both the same skill level lol. I hope the game adds deeper variance in player skill.