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Sable17

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Sable17

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20 comments

  1. KobaTV
    KobaTV
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    monster cards i beg you brooooo 
    1. Sable17
      Sable17
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      I'm on hold for a bit since the next update is a BIG one. After it's out and polished I'll be hopping back in!
  2. oxymartyr
    oxymartyr
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    I noticed there is no Bard in the new Update. Is that intended?
    1. Sable17
      Sable17
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      I swapped over to a rogue instead, and haven't gotten around to tweaking the bard for the dungeon update. I'll try to get him added as an optional file at some point!
  3. goobgone
    goobgone
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    Thanks for this. It's a big help!
    1. Sable17
      Sable17
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      :)
    2. goobgone
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      I saw where you said that you had plans on making monster cards. Do you still intend to do that? If not, it's understandable,  but I really appreciate these. Balancing, for me, is one of the less interesting aspects.
    3. Sable17
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      Yup, I've been working on them off and on since the dungeons update. It's a bit harder since there are a lot more monsters. I'm focusing on the traditional ones (wolf, rat, bear, kobold, skeleton, undead, etc. etc.). Nothing too fancy. Still tricky to balance for solo combat with the different classes, but it's going well. No ETA though I'm afraid.

      Experimenting between giving the "main" monsters full ability rosters:
      Spoiler:  
      Show

      

      And the smaller "filler" monsters abilities every other level or so:
      Spoiler:  
      Show
      
    4. goobgone
      goobgone
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      That's great to hear. And very impressive city btw!
    5. Sable17
      Sable17
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      Thank you!
  4. SupernovaSymphony
    SupernovaSymphony
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    I was surprised that the pngs were enough! But yeah this is great it saves so much time and tedium!
    1. Sable17
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      It's really neat how they have the data in the pictures! But yes it was very tedious so I'm happy to help! It's much easier to tweak a few numbers or swap out some abilities once you've got a baseline.
  5. Yagamirain
    Yagamirain
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    Thank you very much! Can you do the same for monsters?
    1. Sable17
      Sable17
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      I do plan to! I've got a few done already but I've been waiting for the new dungeons update that's coming out before I get back into it.
  6. Echelon
    Echelon
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    It's just png files?
    1. Sable17
      Sable17
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      That's how the game imports data. Check out the description for how to import them.
  7. crosmaker
    crosmaker
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    I really like your mod, but i notized when two level 1 priest are fighting against each other, they're essentially deadlocked 
    1. Sable17
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      I haven't used the classes as monsters or seen them duel, so that area likely still has some balancing to do.

      Realistically though that sounds like a likely outcome if they were both the same skill level lol. I hope the game adds deeper variance in player skill.
  8. Miraeos
    Miraeos
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    Very cool mod, saves me the hussle of actually making custom classes, thanks
    1. Sable17
      Sable17
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      That was the goal!