As of the latest update to MiSide, this outright does not work at all.
CMD logs:
[Message: Preloader] BepInEx 6.0.0-be.697 - MiSideFull [Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2 [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2021.3.35f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Info : Preloader] 0 patcher plugins loaded --Plugins are present in their expected folder(s)-- [Info : Preloader] 0 assemblies discovered --Plugins are present in their expected folder(s)-- [Message:AssemblyPatcher] Executing 0 patch(es) --Plugins are present in their expected folder(s)-- [Message: BepInEx] Chainloader initialized [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Info : BepInEx] 2 plugins to load [Info : BepInEx] Loading [MS_CustomModels 4.0.4] [Info :MS_CustomModels] Plugin MS_CustomModels is loaded! [Info :Il2CppInterop] Registered mono type MS_CustomModels.Behaviour in il2cpp domain [Info :Il2CppInterop] Registered mono type MS_CustomModels.SceneListener in il2cpp domain
[Warning:MS_CustomModels] Looks like you have files here from an older version of this mod. The newer version of the mod now has subdirectories to allow for replacing specific mitas (or all mitas) <- --Untrue. This was just downloaded prior to this comment.--
[Warning:MS_CustomModels] Migrating file: C:\Program Files (x86)\Steam\steamapps\common\MiSide\BepInEx\plugins\models\(mod here) to "all" folder
[Error : BepInEx] Error loading [MS_CustomModels 4.0.4]: System.IO.IOException: Cannot create a file when that file already exists. --A file already existing that is classified as a dependency should not fail to load- it is strictly a dependency.--
at System.IO.FileSystem.MoveFile(String sourceFullPath, String destFullPath, Boolean overwrite) at System.IO.File.Move(String sourceFileName, String destFileName, Boolean overwrite) at System.IO.File.Move(String sourceFileName, String destFileName) at MS_CustomModels.ModelManager.Scan() in
F:\SteamLibrary\steamapps\common\MiSide\Modding\Mods\MS_CustomModels\ModelManager.cs:line 75 --I do not have an "F" drive. This is strictly a glitch or oversight/expectation of the creator. Not many people run multiple drives/partitions.--
at MS_CustomModels.Plugin.Load() in F:\SteamLibrary\steamapps\common\MiSide\Modding\Mods\MS_CustomModels\Plugin.cs:line 78 at BepInEx.Unity.IL2CPP.IL2CPPChainloader.LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/IL2CPPChainloader.cs:line 134 at BepInEx.Bootstrap.BaseChainloader`1.LoadPlugins(IList`1 plugins) in /home/runner/work/BepInEx/BepInEx/BepInEx.Core/Bootstrap/BaseChainloader.cs:line 411 [Info : BepInEx] Loading [Universal Asset Loader 0.11.7] [Warning:Il2CppInterop] Method Void PlayFullscreenVideo(System.Action) on type Plugin has unsupported parameter System.Action onVideoEnd of type System.Action [Info :Il2CppInterop] Registered mono type Plugin in il2cpp domain [Info :Il2CppInterop] Registered mono type UtilityNamespace.LateCallUtility+CoroutineHandler in il2cpp domain [Message: BepInEx] Chainloader startup complete
[Info : Console] Error: Could not find file 'C:\Program Files --(Potentially abusive command/behaviour. BepInEx has no reason to be looking into this directory exclusively. No mods are placed here and is a common dir for abusive programs/malware to be stored. Child directories are obviously permissible and understandable, but not the C:\Program Files dir itself.)--
There's a lot of issues here. I've made comments and separated lines where comments were made: Mods are detected, but do not even attempt to load. Claims of an old ModelLoader being used- this is untrue as I've uninstalled the game multiple times and cleared out the dir as well before installing. The loader is attempting to access a directory that is well known to be malicious (while also being unnecessary) There seems to be an expectancy/oversight in code on added drives/partitions. (The aforementioned "F:\" drive I do not have.)
Hi, I have a problem. When I press F1, the option "All" doesn't appear, only each mita separately. It did appear a few days ago. What could have happend?
Hi, I have a problem. When I press F1, the option "All" doesn't appear, only each half separately. It did appear a few days ago.Hi, I have a problem. When I press F1, the option "All" doesn't appear, only each half separately. It did appear a few days ago.
The mod works great! I've had an issue for the longest time, so I stayed on the old version but vrm models didn't work on that. The bug I had was the cursor being persistent (not tied to camera center), making the game unplayable. I finally tinkered with my other mods and discovered that it was an issue caused by KappiMod (sprint/sit/time unlocker). To fix this you need to open the kappimod cfg and set "Force unlock mouse" to false. Both mods work together now. You can select the mods/ models by entering the pause menu before pressing F1.
I did everything it said (I'm pretty sure). When I go to press "F1" to open the menu... it doesn't. I don't know if it's a thing I did or did not do, so help would be greatly appreciated.
365 comments
Its a normal file "example.vrm"
[Message: Preloader] BepInEx 6.0.0-be.697 - MiSideFull
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Fatal : Preloader] System.IO.FileNotFoundException: Could not load file or assembly 'AsmResolver.DotNet, Version=5.5.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'AsmResolver.DotNet, Version=5.5.0.0, Culture=neutral, PublicKeyToken=null'
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 210
at BepInEx.Unity.IL2CPP.Preloader.Run() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Preloader.cs:line 66
Was wondering if you could help resolve this issue. Thank you.
[Message: Preloader] BepInEx 6.0.0-be.697 - MiSideFull
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: The SSL connection could not be established, see inner exception.
---> System.IO.IOException: Unable to read data from the transport connection: 杩滅▼涓绘満寮鸿揩鍏抽棴浜嗕竴涓幇鏈夌殑杩炴帴銆?
---> System.Net.Sockets.SocketException (10054): 杩滅▼涓绘満寮鸿揩鍏抽棴浜嗕竴涓幇鏈夌殑杩炴帴銆?
--- End of inner exception stack trace ---
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
at System.Net.Security.SslStream.<FillHandshakeBufferAsync>g__InternalFillHandshakeBufferAsync|189_0[TIOAdapter](TIOAdapter adap, ValueTask`1 task, Int32 minSize)
at System.Net.Security.SslStream.ReceiveBlobAsync[TIOAdapter](TIOAdapter adapter)
at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](TIOAdapter adapter, Boolean receiveFirst, Byte[] reAuthenticationData, Boolean isApm)
at System.Net.Http.ConnectHelper.EstablishSslConnectionAsync(SslClientAuthenticationOptions sslOptions, HttpRequestMessage request, Boolean async, Stream stream, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.ConnectHelper.EstablishSslConnectionAsync(SslClientAuthenticationOptions sslOptions, HttpRequestMessage request, Boolean async, Stream stream, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 272
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 235
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
CMD logs:
[Message: Preloader] BepInEx 6.0.0-be.697 - MiSideFull
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded --Plugins are present in their expected folder(s)--
[Info : Preloader] 0 assemblies discovered --Plugins are present in their expected folder(s)--
[Message:AssemblyPatcher] Executing 0 patch(es) --Plugins are present in their expected folder(s)--
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [MS_CustomModels 4.0.4]
[Info :MS_CustomModels] Plugin MS_CustomModels is loaded!
[Info :Il2CppInterop] Registered mono type MS_CustomModels.Behaviour in il2cpp domain
[Info :Il2CppInterop] Registered mono type MS_CustomModels.SceneListener in il2cpp domain
[Warning:MS_CustomModels] Looks like you have files here from an older version of this mod. The newer version of the mod now has subdirectories to allow for replacing specific mitas (or all mitas) <- --Untrue. This was just downloaded prior to this comment.--
[Warning:MS_CustomModels] Migrating file: C:\Program Files (x86)\Steam\steamapps\common\MiSide\BepInEx\plugins\models\(mod here) to "all" folder
[Error : BepInEx] Error loading [MS_CustomModels 4.0.4]: System.IO.IOException: Cannot create a file when that file already exists. --A file already existing that is classified as a dependency should not fail to load- it is strictly a dependency.--
at System.IO.FileSystem.MoveFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at System.IO.File.Move(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Move(String sourceFileName, String destFileName)
at MS_CustomModels.ModelManager.Scan() in
F:\SteamLibrary\steamapps\common\MiSide\Modding\Mods\MS_CustomModels\ModelManager.cs:line 75 --I do not have an "F" drive. This is strictly a glitch or oversight/expectation of the creator. Not many people run multiple drives/partitions.--
at MS_CustomModels.Plugin.Load() in F:\SteamLibrary\steamapps\common\MiSide\Modding\Mods\MS_CustomModels\Plugin.cs:line 78
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly) in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/IL2CPPChainloader.cs:line 134
at BepInEx.Bootstrap.BaseChainloader`1.LoadPlugins(IList`1 plugins) in /home/runner/work/BepInEx/BepInEx/BepInEx.Core/Bootstrap/BaseChainloader.cs:line 411
[Info : BepInEx] Loading [Universal Asset Loader 0.11.7]
[Warning:Il2CppInterop] Method Void PlayFullscreenVideo(System.Action) on type Plugin has unsupported parameter System.Action onVideoEnd of type System.Action
[Info :Il2CppInterop] Registered mono type Plugin in il2cpp domain
[Info :Il2CppInterop] Registered mono type UtilityNamespace.LateCallUtility+CoroutineHandler in il2cpp domain
[Message: BepInEx] Chainloader startup complete
[Info : Console] Error: Could not find file 'C:\Program Files --(Potentially abusive command/behaviour. BepInEx has no reason to be looking into this directory exclusively. No mods are placed here and is a common dir for abusive programs/malware to be stored. Child directories are obviously permissible and understandable, but not the C:\Program Files dir itself.)--
There's a lot of issues here. I've made comments and separated lines where comments were made:
Mods are detected, but do not even attempt to load.
Claims of an old ModelLoader being used- this is untrue as I've uninstalled the game multiple times and cleared out the dir as well before installing.
The loader is attempting to access a directory that is well known to be malicious (while also being unnecessary)
There seems to be an expectancy/oversight in code on added drives/partitions. (The aforementioned "F:\" drive I do not have.)
This loader is honestly a mess.
feel free to use other loader that works for you
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
the game does not start
Hi, I have a problem. When I press F1, the option "All" doesn't appear, only each half separately. It did appear a few days ago.Hi, I have a problem. When I press F1, the option "All" doesn't appear, only each half separately. It did appear a few days ago.