Value cannot be null. Parameter name: buffer at System.Security.Cryptography.HashAlgorithm.ComputeHash(Byte[] buffer) at FrostySdk.Utils.GenerateSha1(Byte[] buffer) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
this error happens when i try to run either versions of your mods
I really didn't like the lag of fog before, since the game is a little too "contrasty", but I kinda love it now. The reduction in that ridiculous bloom is definitely worth the tradeoff.
use google translate for this, I'm french quand tu éxecutes le logiciel, une fênetre s'ouvre et tu vas sélectionnner MirrorsEdgeCatalyst.exe, ensuite tu prends les deux fichiers du mod et tu les mets dans le logiciel, tu fais un double click sur le mod pour l'activer et tu lances le jeux avec le bouton "launch"
no quiero tocar nada de los efectos, lo más que cambié fue el cielo y los carteles de la ciudad y algunos addons curiosos, pero gracias por el consejo :)
7 comments
Parameter name: buffer
at System.Security.Cryptography.HashAlgorithm.ComputeHash(Byte[] buffer)
at FrostySdk.Utils.GenerateSha1(Byte[] buffer)
at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
this error happens when i try to run either versions of your mods
https://frostytoolsuitedev.gitlab.io/downloads.html
use google translate for this, I'm french
quand tu éxecutes le logiciel, une fênetre s'ouvre et tu vas sélectionnner MirrorsEdgeCatalyst.exe, ensuite tu prends les deux fichiers du mod et tu les mets dans le logiciel, tu fais un double click sur le mod pour l'activer et tu lances le jeux avec le bouton "launch"
EDITO:
Ya lo instalé, lo probé, funciona de maravilla, muchas gracias por la ayuda y explicación! :)
https://www.nexusmods.com/mirrorsedgecatalyst/mods/73