This mod should be the default difficulty. It makes the game more difficult and prevents you from one shotting bosses without hacked gear. I started using this mod yesterday and its gone pretty well. I do have two suggestions to make this better. Not too sure if its possible or the author would even bother with but there could be a button to turn it off and on when you are on the map select. Second, a config maybe in the settings that have sliders or input boxes for the player to change whatever values they want. Lets just say they don't do enough damage, just input a damage multiplier (There could be a text above it saying "X" is the default value, so the player can fix it in case they want it back to normal.) and then load up a mission and it would be fixed (or if that's not possible, it could be after restarting the game). It could also have a % chance for regular mobs to be replaced with enchanted ones. This would make the difficulty have a bigger variety and no there shouldn't be a way to make it any easier to keep the name of the mod accurate. I'm not sure how this mod is made but this suggestion probably could be implemented.
i dont think thats possible to have a multiplier for mob hp/damage in this mod but theres a program called fiddler that allows you to make custom daily trials if you want to modify mob hp/damage.
First of all, as a pop fan of MCD, I'm pretty appriciate that there is a great mod like this one which still be updated. Btw, this mod works great and mobs can be summoned not only in missions but also in the TOWER, which makes this game harder and some of my friends are still willing to play with me. Finally, hople to see there be a mod which can makes tower challenge easier LOL.
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Btw, this mod works great and mobs can be summoned not only in missions but also in the TOWER, which makes this game harder and some of my friends are still willing to play with me.
Finally, hople to see there be a mod which can makes tower challenge easier LOL.