A very simple tool that can view the region plane and boundaries of Dungeons level tiles.
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This tool displays tiles as their region plane, with optional shading based on height. It can also show the tile's boundaries (invisible walls).
To use it, you will first have to extract the objectgroup files from the game. They are in the Dungeons/Content/data/lovika/objectgroups folder. Once you have those files, just open the tile viewer and click Browse, then find the objectgroup.json file that you want to look at. Each objectgroup can have many different tiles in them, so after you've selected one, the tiles should appear in the list on the left. Click one of the tiles to view it.
This tool is extremely basic and isn't designed to be pretty to look at or handle problems very well because it was only made as an example for how to use some of the features of the Tile module for Python in the documentation repo. Feel free to grab the source code and mess around with it.