Might & Magic X: Legacy

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Loderunner

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MasterBeer

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About this mod

Collection of certain mods that made the game more balanced
- Changing classes and skills
- New legendary artifacts
- New difficulty "Gladiator"
- New spells and abilities
- New Potions
- New balance of economy in Ashan
- Almost all monster abilities have been changed

Permissions and credits
Changelogs
Donations
SKILLS:
This expansion adds a new skill for all races: Trade.
Novice: increases item selling cost by 0.25% per skill level.
+1 dodge per skill level.
Expert: +0.25% trade effect per skill level.
Master: +0.25% trade effect per skill level.
Grandmaster: +0.25% trade effect per skill level.

To reach a new level of skills, you need to learn the corresponding skill in:
Novice: 1 point.
Expert: 5 points.
Master: 15 points.
Grandmaster: 30 points.

New skill "Witchcraft"
Description: “Witchcraft” is responsible for the characteristics of a two-handed staff.
Novice: Increases spell critical strike chance (+0.6%) and damage while wielding a staff
by 1.5% for each skill level.
Expert: Spell critical damage increased by 30%.
Master: Increases mana by 2 per skill level.
Grandmaster: additionally increases the chance (+0.4%) and damage of a critical strike
spells while holding a staff by 1% for each skill level.

Shooting at point-blank range with a ranged weapon reduces damage by up to 75%.
Increased damage from bow and crossbow to 6% and decreased attack to 1 for each skill level.
"Crossbow":
Expert: +2% Enemy defense reduction per skill level
Master: +0.5% Critical strike chance per skill Level.
Master: On a critical hit, stuns the target.
GrandMaster: +2% Damage for each skill level.
"Bow":
Expert: +0.15% critical strike chance per Luck point.
Master: Causes bleeding on a critical hit.
GrandMaster: +2% Damage for each skill level.

Occult is the main skill for legendary robes.
Mysticism is the main skill for magic items.
Athleticism is a core skill for heavy items.

POTIONS:
Recovery potion restores 50% health and mana.
Monsters drop unique potions and spell scrolls.
A new shaving potion has been added to the game:
- Elixir of Strength
- Elixir of Perception
- Elixir of Magic
- Elixir of Luck
- Elixir of Malassa
- Elixir of Shalassa
- Elixir of Arcata
- Elixir of Elrath
- Elixir of Silanna
- Elixir of Ilat

ARTIFACTS
The patch adds new artifacts and they are divided into the following rarities:
- Unusual - has one attribute;
- Rare – has two attributes;
- Legendary - has two attributes and 60% of the characteristics of the item, requires an initial level of skills (pumped up to level 3);
- Mythical - has three attributes and 80% of the item's characteristics, requires an expert skill level (upgrades to level 5);
- Relic - has three attributes and 100% of the characteristics of the item. Artifacts Relics can be found in special chests or purchased from merchants and require a mastery level (upgrade to level 2).
- Heavenly are amulets with five attributes.
- “Corrupted” and “Radiant” artifacts may also drop - enhanced versions of existing ones.
- Strengthened versions of suffixes have appeared.

OVERALL BALANCE:
- If a character is unconscious, bewitched, or dead, his comrades receive the remaining experience.
- New secrets, traps, locations have been added to the game.
- Added new spells and changed those that were rarely used.
- All specialization quests are now open.
- Added Cursed Statues - with good loot, but it will be guarded by strong opponents.
- Added Training targets, for hitting which heroes get a lot of experience, but the problem is that they are difficult to find.

For a new level, 3 attribute points will be awarded.
Attribute “Strength” - gives +1 to health, but the increase in physical damage in melee is reduced to 1.5%.
Attribute "Magic" - gives +1 to mana, but the increase in magical damage is reduced to 1.5%.
Attribute "Perception" - increased shooting damage reduced to 2%.
Attribute "Luck" - critical strike chance reduced to 0.2%.
Attribute "Physique" - the increase in health is increased to 3 units. and also reduces the duration of the stun.

NEW DIFFICULTY: GLADIATOR. The description is compared to the original "Warrior" difficulty:
+25% monster damage
+50% monster health
-25% gold for completing tasks
+25% tuition fees
+20% spell cost
+20% potion cost
+20% cost of scrolls
+100% hiring cost
+300% supply cost
-2.5% cost of selling items

You can read the changes to magic and skills in the "Read me".