The reenvisioned Walt Disney Runway, you can now officially depart from Walt Disney World and arrive in style.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
- Walt Disney Bus by "Walt's Digital World" on Sketchfab: https://sketchfab.com/3d-models/walt-disney-world-bus-9a789fe112964968b97dba2013217f58 - Mainstreet USA Bench by "Kastle" on Sketchfab: https://sketchfab.com/3d-models/mainstreet-usa-bench-9a4d1c954ed446d9a8d436d5be6dedca - Buena Vista Street Trash Can by "Kastle" on Sketchfab: https://sketchfab.com/3d-models/buena-vista-street-trash-can-cbf386c86a734217a6af23e408bcdf85
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Changelogs
Version 1.1.30
This is Halloween. This is Halloween.
Version 1.1.22
Changed the model name. Delete folder and put this new folder in to remove any duplicated files.
Version 1.1.21
Removed landmark data surrounding Walt Disney World. Please visit: https://www.nexusmods.com/microsoftflightsimulator/mods/566
Version 1.1.20
Scenery aesthetics only update, changed quite a few things to make it more lively.
Added: Traffic line path.
Added: More custom Disney related assets (all credits can be seen in "Permissions and credits").
Added: More subtle changes.
Fixed: ATC should work and communicate with you now.
Bug: Taxi-path is still making the aircraft take the off-ramp instead of taking the other dedicated path. Trying to find a way to fix it.
Version 1.1.10
Fixed: The bus textures got fixed... finally.
Version 1.1.6
With the newest Flight Simulator update, they gave us the ability to place down custom markers.
Added: Point of Interest markers around theme parks, water parks and downtown Disney Springs.
Bug: Taxi-path is making the aircraft take the off-ramp instead of taking the other dedicated path. Trying to find a way to fix it.
Version 1.1.5
Added: Custom mickey logo on top of the ATC tower.
Added: Vegetation to the surrounding outside areas where vegetation was empty.
Version 1.1.4
Added: The dead grass like textures have been fixed surrounding the outer view of the runway.
Fixed: Approach and takeoff should be easier now, I cleared a path to and from it.
Fixed other minor issues that some people didn't notice.
Version 1.1.2
Added: The other parking lines.
Added: A newer ATC tower along with a parking lot for the ATC employees.
Version 1.1.0
This was a huge jump from 1.0.12 to 1.1.0 but quite a lot has changed since it's last iteration. I went through countless updates between 1.0.12 to 1.1.0 adding as I go whenever I had the time to update this project of mine. But so far the project is coming together pretty nice.
Added: Lights to the GA parking aprons, note at night the lights are still bugged. Still waiting for a SDK fix.
Added: A fence at the beginning of the runway with a security car blocking the service road.
Added: Textures to the employee and visitor parking have been updated, still working on the rest of the parking lines.
Added: Expanded the GA parking aprons.
Fixed: Expanded the taxi-ways a bit (nothing major).
Fixed: Removed the bulk of the autogenerated trees that have horrible textures. This means approach and takeoff is better now.
Fixed: Made the sight from ATC to the runway better. Removed the surrounding trees blocking view of the ATC.
Version 1.0.12
Added: Changed one of the vehicle hangars with an airplane hangar.
Fixed: Moved the starter runway position is back more back.
Fixed: Removed the bulk of the AI trees on the left side of the airport.
Version 1.0.10
Fixed: Changed the terrain a bit and updated the grass textures around the airport.
Fixed: Removed the bulk of the AI trees on the right side of the airport.
The Walt Disney Runway or more commonly known as the Walt Disney Airport (KDWS) is a recreation project. Reenvisioned in my own eyes of what it could have been if it still existed though still in the original state of being a small airport.
The airport was never large, with only enough stand space to accommodate four aircraft at a time; no hangar space was ever built. When it was active it accommodated smaller commuter airliners that had STOL capabilities and could operate from airfields with short runways. It is no longer registered as an active airport by the FAA, ICAO and IATA and as of December 2017 serves Walt Disney World as a parking and storage lot. The runway to this day is fully intact and seen by motorists traveling along World Drive toward the Ticket Center, as well as by passengers on the monorail.
Reenvisioned Runway
This project was created on August 17th, 2020 when Microsoft Flight Simulator was released officially. I've been working on this project since then. The Walt Disney Runway is reenvisioned in which you can both depart and arrive onto the runway. Giving the player the option to fly into Disney World in their own aircraft or take off from Disney World, a very VIP experience. The runway features small runway lights though it's not recommended to fly at night due to lack of visibility and fog that Orlando gets occasionally. If this runway existed today, I could imagine that this would normally get used for Club 33 members where they have their own airport to travel in and out from to avoid traffic and highways. It's remarkable how things could have turned if the Monorail didn't exist. Who knows with Walt's dream of making Disney a city to live in, this could have turned into an International Airport like JFK or LAX.
Runway/Airport:
Project Name: Project 33
ICAO: WDRW
IATA: WDR
Runway: 33 & 15
33 is an Easter Egg for Club 33.
2 taxiway paths
1 exiting and 1 entering the runway
4 small GA stands with taxi-pushback/ground crew.
1 helicopter pad
Other added stuff:
2 windsocks, one near GA and another by the helicopter pad.
Small terminal building to handle passengers and hangers to store runway equipment, vehicles and the Disney airplanes.
Custom "mouse" logo on top of the ATC tower.
Notes: If you'd like a more modern General Aviation runway, head to my 'Walt Disney International' airport. This one expands on the current concept and adds a bit more.
New to Walt Disney World? Download the Disney Tour Flight Plan enjoy a tour of all the theme parks, water parks and downtown.
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Known Issues:
At night the game has autogenerated lights that appear above the runway space. No idea how to get rid of them. Sadly flying in at the airport at night currently ruins the immersion. Until the developers give us the ability to get rid of these lights via the SDK, this will stay an on-going issue.
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Airplane Notes:
The King Air 350i is a big boy for this runway. You will need to get a rolling start from the taxiway near the helicopter pad. If not, you won't have enough speed to take off, you'll just stall the aircraft.
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Licenses:
Head to "Permissions and credits" to see the assets that I used for this project. You can also read them in the Package build.