This page was last updated on 20 December 2020, 6:23PM
Changelogs
Version 1.5
Solved a problem affecting some users where the airport needs to be reinstalled after each FS update.
Added new light poles to improve night lighting.
Improved runway, painted lines and apron textures.
Version 1.4
Finally solved the ground pump issue. Now runway, taxiways and aprons are "smooth" concrete, as they should be ;)
Added ATC functionality: Ground, Tower and Ground services (including pushback and fuel).
Complete rework of taxiways and parking areas (three different parking areas: "Parking (center)", "North parking" and "South parking".
Corrected the missing lights problem in some areas of the taxiways. Now all lights are perfectly aligned with taxiway edges.
Added new textures for parking slots.
Version 1.3.1
More realistic grass texture.
More realistic runway texture (according to historical accuracy).
Full remake of the bay and docks (no more ugly textures over the water).
Version 1.3
Complete remake of the bay close to the airport with actual ships and docks.
Correction of windsocks wind direction.
Correction of some missing runway lights.
Version 1.2.1
Corrected VASI to VASI22 (two lights), for historical accuracy.
Corrected VASI angle to 3 degrees.
Eliminated photogrammetry default boats from the bay (custom objects for next update).
Version 1.2
Corrected VASI to reflect historical accuracy.
Applied historically accurate runway markings.
Removed unhistorical windsocks.
Version 1.1
Added VASI/PAPI to both runways.
Corrected swap on runway selection. Now if you select runway 36, you will take-off from runway 36 :)
Corrected runway markings to be more historically accurate.
Corrected trafic pattern to be historically accurate according to charts.
Placed windsock on historically accurate placement near the tower (due to the lack of ATC yet, I have kept two windsocks at the start of both runways. Not historically acurate but useful for flying purposes :)