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Kaibz

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Kaibz

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152 comments

  1. Kaibz
    Kaibz
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    Locked
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    The mod may appear as a false positive on some user machines, you can check however that the mod has been set as Safe to use by Nexus on the top right of the screen.
    If Windows always delete the mod when you download it check the How to fix Windows deleting the mod section in mod description..
  2. Laini
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    This mod is so good it's unreal. I played this years ago but wanted to replay it now I have a nicer graphics card and I thought it'd be handy to skip the odd cutscene here and there but I forgot just how many there were. Saving hours of my life xD
    1. Kaibz
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      Thanks for commenting on this, it generally help modders like myself to find the will to keep doing what we do.
  3. b0uncyfr0
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    Just wanted to pop by and say thank you! I just started playing properly and its made a big difference.

    Regarding that annoying Hold E to interact issue. I tried rewasd but it made everything weird. You have to use a timed macro to simulate holding E and pressing it 1.2 seconds it. Its very clunky.

    Itd be awesome if you could take a stab at it. Even changing it to a single mouse/keyboard press would be epic.
    1. Kaibz
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      Cheers, i'll may try to look into that when i'm done with my other mod.
  4. NoobOnTheCob
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    After downloading and configuring this mod, navigate to C:\Users\Steam\Saved Games\Metro Exodus\76561197996160296\user.cfg and make these edits, which are not included in the mod:

    r_foliage_shadows 0  (optional)
    mouse_curve_num 0  (mandatory)

    Your game is now fully optimized.
  5. NoobOnTheCob
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    YO! I *knew* there was something wrong with the mouse input, but I just couldn't put my finger on it.  Thank you SO MUCH for the bonus mouse acceleration fix. 

    Also, a huge thanks for the Custom Throwable Mini Hud. I have absolutely no idea why ranger hardcore forced you to rely on audio cues for hud elements lmao.
    1. Kaibz
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      You're the first person i know (beside myself), who actually use the mini hud feature, glad to know it was useful for another person! :)
  6. b0uncyfr0
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    Does this mod allow you to rebind that disgusting 'Hold E' option? Ideally, itd be a middle mouse click.
    1. Kaibz
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      I'm not sure, i haven't worked on this mod for a while, i will go back to it at some point maybe. I guess you can use autohotkey to counter that but yeah the binds in this games are a bit weird
  7. stoichunteryt
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    Just what I want, thanks for the mod!
    1. Kaibz
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      You're welcome, enjoy.
  8. 7aichi
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    could we get this mod for the original or would it be too much of a hassle?
    i'm doing an Iron Mode and i lost an hour worth of gameplay because Artyom got stuck climbing down a ladder. seeing as how this is my third playthrough getting all achievements, as much as i love this game and its cutscenes, i was already getting tired of watching them, so i'd really like to not lose my head watching them for the third time.
    can't wait to do 3 playthroughs of Enhanced Edition as well...

    also do Steam achievements work using this mod?
    1. Kaibz
      Kaibz
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      I tried to make it work for the non enhanced version but i failed, so only the mod will only works with enhanced edition.
      I do believe steam achievements work using the mod.
    2. 7aichi
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      well that's fine if it's only for EE. at least it's available for one of the editions.
      i love that it speeds regular gameplay too lol
      yes achievements do work.
    3. Kaibz
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      Thanks for the feedback!
  9. Psychopath202
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    File verbosity level: -1
    time                            file:line     v| 
    14:51:44.367              Config.cpp:114   WARN| 
    **********************************************************************************************
    This is the log file. 
    Mod Name: MetroExodusQolsMod
    Build: 1.70
    Config: Release
    Mod Author: Kaibz
    Date: 25.04.2025 14:51:44 (Day/Month/Year format)
    For more info check the Nexus mod page: https://www.nexusmods.com/metroexodus/mods/60 
    **********************************************************************************************
    14:51:48.075           MemHelper.cpp:456    ERR| !!! PatternScan failed for: consoleLocalPtrSig1
    14:51:48.075           MemHelper.cpp:310    ERR| FindPtrFromRelativeOffset Failed to read process memory. Error code: 299 returning 0
    14:51:48.075          cmdManager.cpp:50     ERR| acquireConsoleLocal: failed to acquire addr (bad ptr): 0000000000000000
    14:51:48.075             Scanner.cpp:130   WARN| scanForAddressesAndPatch failed for consoleLocalPtrSig1
    14:51:48.116           MemHelper.cpp:456    ERR| !!! PatternScan failed for: autoMoveFovSetInstructionSig
    14:51:48.116          fovManager.cpp:18     ERR| acquireAutoMoveFovInstructionAddr: failed to acquire addr (bad ptr): 0000000000000001
    14:51:48.116             Scanner.cpp:154    ERR| scanForAddressesAndPatch: failed for autoMoveFovSetInstructionSig. If you're using the GOG game version let the mod author know on Nexus.
    14:51:48.116              Config.cpp:31     ERR| Config::setModError: Functions/structs scanning process failed mod can not work.

    "Mod-error. Check the mod-log-file in the game-folder."
    I'm using Steam Standard Edition
    1. Kaibz
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      Have you read the requirements section on the description page?
  10. dontshametheslut
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    spotting your mods in the wild is actually so satisfying, they're exactly what i need! bro's on a mission!
    btw, how would translating your mods go about? are you open to it?
    1. Kaibz
      Kaibz
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      Cheers!
      The problem with translation is that some of my mods use the game's ui system which can be tied to which fonts are available or not, i had this issue before, and it's a bit of a nightmare.
      Thanks for the suggestion tough, appreciate it.
  11. Nexer69
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    "Mod-error. Check the mod-log-file in the game-folder."

    File verbosity level: -1
    time                            file:line     v| 
    01:32:00.703              Config.cpp:114   WARN| 
    **********************************************************************************************
    This is the log-file. 
    Mod-Name: MetroExodusQolsMod
    Build: 1.60
    Config: Release
    Mod-Author: Kaibz
    Date: 06.03.2025 01:32:00 (Day/Month/Year format)
    For more info check the Nexus-mod-page: https://www.nexusmods.com/metroexodus/mods/60 
    **********************************************************************************************
    01:32:04.857           MemHelper.cpp:456    ERR| !!! PatternScan failed for: ConsoleLocalPtrSig1
    01:32:04.857           MemHelper.cpp:310    ERR| FindPtrFromRelativeOffset Failed to read process memory. Error code: 299 returning 0
    01:32:04.857          cmdManager.cpp:50     ERR| acquireConsoleLocal: failed to acquire addr (bad ptr): 0000000000000000
    01:32:04.857             Scanner.cpp:130   WARN| scanForAddressesAndPatch failed for consoleLocalPtrSig1
    01:32:04.933           MemHelper.cpp:456    ERR| !!! PatternScan failed for: AutoMoveFovSetInstructionSig
    01:32:04.933          fovManager.cpp:18     ERR| acquireAutoMoveFovInstructionAddr: Failed to acquire addr (bad ptr): 0000000000000001
    01:32:04.933             Scanner.cpp:154    ERR| scanForAddressesAndPatch: Failed for autoMoveFovSetInstructionSig. If you're using the GOG-game-version let the mod-author know on Nexus.
    01:32:04.933              Config.cpp:31     ERR| Config::setModError: Functions/structs scanning process failed mod can not work.

    Doing my civic duty in letting you, the mod-author, know I'm on the GoG-version :P
    1. Kaibz
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      Thanks, can you confirm you are using the enhanced edition?
      I think i could fix it for GoG version but i would need your help/feedback with a test version of the mod
    2. Nexer69
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      Sorry man, forgot that the GoG-version is a bit silly. You have to either install the regular game first, and then install the EE on top of it AGAIN, or download the offline-installer, and then install the game.
      So after downloading and installing ~80GB twice - thanks GoG! - it's now working.
      I first configured the mod via the .json-file. And since I'm stupid, how can I access to overlay in game? It's usualy Home or Del or End, but nothing doing. What am I not seeing here (there's nothing on the bottom right to open the menu btw)?
      I can confirm that the mod is working though, since F2 speeds up the game, and F1 resets it to normal. Also the mouse-accel is gone to my immense relief.
    3. Kaibz
      Kaibz
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      Happy to know it's working.
      When you say overlay you mean the mod menu right? There should be a Kaibz mod button at the bottom right when you are in game's menus. If it's not there it means either that there is an issue with GoG or that m_isUseImgui is set to false in the json file
    4. Nexer69
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      "m_isUseImgui" is set to true, so maybe now we actualy found a true bug with the GoG-version and not just the run off the mill user-error? :P
    5. Kaibz
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      ok can you add an entry in the bug tab, and if you use the debug version of the mod, get to the game main menu, and copy/paste the entire log from the log file, so i can (may be) get an idea why this is happening?
    6. Nexer69
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      Notice

      This comment is too large to display.display the comment
    7. spankenmonkey
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      im getting the error to with the gog version.
      i need to download the backup installers.?
      the main gamr 64 gig. then all the others. thers 22 of them.
      thanks
    8. Kaibz
      Kaibz
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      can you confirm you are using the enhanced edition?
    9. spankenmonkey
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      yes  enhanced edition
    10. Kaibz
      Kaibz
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      I'm going to need to see the log so i'll send you a private message.